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11-01-24 12:35 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Help with EXGFX New poll | | Thread closed
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Since: 05-08-06

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Posted on 02-20-06 08:03 PM Link
I need some in depth with screen tutorial, i have read every single thread there is on upload EXGFX into my hack but none have worked....please somebody help
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6466 days
Last view: 6466 days
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Posted on 02-20-06 08:08 PM Link
Originally posted by Coby at the old board
How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.

asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6467 days
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Posted on 02-20-06 08:15 PM Link
Luigi-San, he clearly said that he has read all the threads (on uploading ExGFX) and they weren't of any help.

By the way, I think I can whip up a tutorial with images within a few minutes (IE: ten to fifteen to make it basic, probably an hour or two for thoroughness). Down with those text tutorials that don't take the target audience into consideration.


(edited by asdf on 02-20-06 07:17 PM)
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Since: 05-08-06

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Posted on 02-20-06 08:18 PM Link
Thanks guys hopefully the tutorial will be of help, i have a bunch of levels made but it looks amateur considerring the fact that my graphics are horrible
Andy

Zora


 





Since: 11-17-05

Last post: 6794 days
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Posted on 02-20-06 08:36 PM Link
I really need a tutorial with pictures to. The only thing I am good at in rom hacking is level design.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6466 days
Last view: 6466 days
Skype
Posted on 02-20-06 08:38 PM Link
Here.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 02-21-06 12:40 PM Link
Luigi-San, try reading the question before you answer it, because you're always, always wrong.
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