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Acmlm's Board - I3 Archive - The Pit of Despair - Overworld Editor incompatible with custom item box sprite GFX |
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182077607309.34 +![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-22-05 From: Atlantis. All your base are belong to us. Last post: 6354 days Last view: 6346 days |
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Remember that old patch that let you change what graphics showed up when you had nonstandard sprites in your item box? Well, mine kept getting corrupt, and I was wondering what was causing it, so finally it happened sometime when I didn’t do hardly anything to the game (but barely edit the overworld), so after fixing them (again) I tried re-saving the overworld without doing anything else, and it corrupted them.![]() So, like, do I just have to deal with constantly fixing all the graphics (I’m unsure if this causes any side-effects) until I completely finish the overworld, or is there some way to fix this, like… making a new patch that does the same thing, but uses a different part of the ROM? |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6322 days Last view: 6322 days |
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So that's why mine got so messed up. If the overworld editor is overwriting the graphics, then adding the graphics is probably messing up the overworld. ![]() |
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C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6322 days Last view: 6321 days |
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maybe the code isn't RATS protected and get overwrited by some extra overworld/GFX/level data | |||
asdf![]() Link's Awakening ಠ_ಠ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6323 days Last view: 6321 days |
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Originally posted by Bio That's the most likely cause. The best way to fix this would be to locate where the item box code gets slipped in and add in a RATS tag. |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6322 days Last view: 6321 days |
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No, wouldn't it make more sense, since the OW doesn't change size, to simply reinsert it to the same spot?
I rememebr some ipselect program... try using that to do a bit of research and move the item box GFX data elsewhere and repoint it.. |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6322 days Last view: 6322 days |
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It's compressed, so it could change size. | |||
182077607309.34 +![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-22-05 From: Atlantis. All your base are belong to us. Last post: 6354 days Last view: 6346 days |
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There’s another patch that fixes the item box graphics which isn’t effected by the Overworld Editor, but doesn’t tell how to change them. I switched to this one so I could change the graphics of the spring board to actual spring board graphics and add graphics of another new sprite, that I made to be processed off-screen. However, I’ve known for some time now that the graphics I chose to overwrite for the spring board weren’t as unused as I had thought, and the only reason I wanted to have that new enemy in the item box was because of some custom blocks; the Star Hold and Pow Hold blocks. You see, they said that a sprite actually had to be moving in order to activate their code, and I wanted to have the player take this new sprite over to the blocks and let it walk back and forth on them… but then I found out that the user notes were wrong, and simply sitting a pow switch or spring board on them will activate them for the whole level (![]() ![]() |
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Acmlm's Board - I3 Archive - The Pit of Despair - Overworld Editor incompatible with custom item box sprite GFX |
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