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Acmlm's Board - I3 Archive - The Pit of Despair - Mario's Return demo 1 | New poll | | Thread closed |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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After quite some experience with glitched events and some experiments, I belive that it's not an emulator problem, but a glitch in the overworld's (or FuSoYa's) ASM code.
By the way... Have anyone got a flash cart? If so, please try to play such hacks on a real SNES and see if the glitches appear there. |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6350 days Last view: 6321 days |
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This may not mean much, but I did encounter the glitch while playing it on my Xbox. I was making heavy use of the speed up key there, as well. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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Argh. This overworld stuff is taking way too long. I should be designing levels...
You guys have made me draw new overworld tiles again... I am not happy about this. Seriously, you guys have no idea just how much I loathe drawing overworld tiles. I don't even have any tile editing programs; I do it in LM. And screwing around with the Super GFX bypass to load up 1C and 1D, and then going in and editing, drawing, saving, importing... It's all so very dull. |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6350 days Last view: 6321 days |
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Originally posted by +I typically do the same, actually. I have one level that I use for this purpose that is permanently set to use 1C and 1D, just to make it a little easier. Getting the updated palettes imported takes more work than it should, though. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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Heh. It's more convenient than downloading a program I should probably get around to making a level with that stuff, though. That's a good idea.
Could I get a comment on how the overworld looks, though? |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6350 days Last view: 6321 days |
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It's looking much better, IMO. If I were you, I would try to vary the length of the squiggles a little more than you have. Or make the individual squiggles longer, if that makes any sense at all. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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I think I get you...
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ZTaimat 260 Since: 11-19-05 Last post: 6388 days Last view: 6322 days |
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Nice. 2 more itsy bits probs.
1) one of the parts of the big hill on the isle above castle 4 is missing (im sure you fixed it by now, but maybe not.) 2) the parts of your OW where the squiggly lines are where a ladder would soon appear will be 'overlayed'. Keep the lines straight along the outside of these points. (below the yellow switch palace and below castle 3) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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Actually, Z, I've made custom event tiles to go over those to prevent it from being a problem. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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... But they looked ugly, so I changed things around so it's a moot point anyway.
Updating the information in this thread, I'm succeeding quite well on the level a day schedule. I made Aquaria 1 on thursday, and Aquaria 2 on friday, and Aquaria 4, the Green Switch Palace, and the Dark Cemetary submap today. I haven't slept, therefore the day has not yet changed and therefore Aquaria 4 is fair game to be included in this list. I've also got the initial concepting done for Secret 4, but... There have been snags. It's not worked out quite as well as I had hoped... I'll likely scrap the entire idea and go with a more traditional level. Regardless, things thus far are going well. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6323 days Last view: 6321 days |
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Sounds like you're moving along at a very fast speed. I don't think I could ever match that rate of moving forward. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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Such things happen when you get out of doing these things for many months. New ideas stockpile in one's brain. I expect I'll slow down once I finish this world. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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Hopefully it doesn't look too terrible. Forget what I said about a level a day, though. I'm definitely not going to finish Mysterious Castle 4 tomorrow (Today for most of you). I won't be at the comp nearly enough. I have a bunch of ideas on what to do for it, though. Mario Legacy had some good concepts for it I can rip off. All levels up until that in this world are done, though. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6321 days Last view: 6321 days |
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Apparently I lied.
I just need to get Dark Cemetary done which could take awhile, and Sukasa needs to get in touch so I can send him graphics and he can send back a decent title screen hack name thing. just as long as we're on the subject. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6321 days Last view: 6321 days |
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That submap is awesome!
BTW, love the boo sign. |
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