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06-03-24 01:27 AM
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Acmlm's Board - I3 Archive - Modern Art - Traced sprite New poll | |
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Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6637 days
Last view: 6637 days
Posted on 02-07-06 06:21 AM Link | Quote




This isn't anything astounding in and of itself. I just traced it from a frame in the Under the Sea video:


Since the lighting is weird and the resolution is low, I had to fudge quite a bit of it. As you can see, his fists are pretty funky if you look closely at them (and his left fist is somewhat wack even from afar). Also, his boots ended up more Megaman-ish than they probably should be.

My point is, I'd like to create animations of some characters idling, doing moves, etc. I could do this with some nice footage, but there's not much of that to be had. What would be ideal is some footage from training mode, with the camera zoomed all the way in, at 1/2 or 2/3 speed. I certainly don't have any video input on my computer I could use to capture this myself (speaking of which, I know this isn't the hardware/software forum, but is there a cheap way to do that? like a fairly cheap video-in card, as opposed to a fancy complete graphics card that includes a video input?), so.... are any of you able to do this? Or do you happen to know of any suitable videos out there I could at least start with?

Either way, you can also comment on this lone, sad little sprite.
neotransotaku

Sledge Brother
Liberated from school...until MLK day








Since: 11-17-05
From: In Hearst Field Annex...

Last post: 6316 days
Last view: 6314 days
Posted on 02-07-06 01:53 PM Link | Quote
The light on luigi is coming off the platform, which came from bouncing off the walls, and from the lava below... (if you wanted to know). So, if you want better lighting, try reversing the dark and light areas (what areas are dark should become light and what areas are light should become dark)

but anyways, that is a good construction of the sprite--although, it seems like his body is twisted (feet facing one way and his torso another)
Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6637 days
Last view: 6637 days
Posted on 02-07-06 11:51 PM Link | Quote
Originally posted by neotransotaku
The light on luigi is coming off the platform, which came from bouncing off the walls, and from the lava below... (if you wanted to know). So, if you want better lighting, try reversing the dark and light areas (what areas are dark should become light and what areas are light should become dark)

but anyways, that is a good construction of the sprite--although, it seems like his body is twisted (feet facing one way and his torso another)

Yeah... I know. I did that with the hat. (that only really applies to the vertical orientation of the lighting anyway.) And the way he's standing is the way he stands in game... but it probably looks weird because, as I said, I had to fudge it a bit. If I could get a higher-resolution video of his idle standing animation I could spend hours tracing frames and make a sweet little animated sprite.

I guess I'll make a thread in Hardware/Software. If I could capture this footage myself I could make a full Luigi animation with all his attacks etc., which is really what I had in mind when I started.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6314 days
Last view: 6314 days
Posted on 02-08-06 12:57 AM Link | Quote
Hmm. My advice would be to get a high-quality digital video camera. Or, regular digital camera. Mine does video fairly well.
Yoshi Dude

TO HELL WITH THIS








Since: 11-17-05
From: Fleepa

Last post: 6314 days
Last view: 6314 days
Posted on 02-08-06 01:07 AM Link | Quote
I thought of doing that before with Falco idling, but got bored after the first frame. It'd look real awesome though. I have a digital camera that takes movies, and I'll load a few movies tomorrow.

On the sprite itself, I think the lower half of Luigi needs to be completely reworked. Tracing did not translate well there. =\ Otherwise, nifty job.


(edited by Yoshi Dude on 02-08-06 12:07 AM)
Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6637 days
Last view: 6637 days
Posted on 02-08-06 04:32 AM Link | Quote
Originally posted by Yoshi Dude
On the sprite itself, I think the lower half of Luigi needs to be completely reworked. Tracing did not translate well there. =\ Otherwise, nifty job.

Yes, well, now I know that I can cheaply get the means to capture this footage for myself so I can get better source material to trace from. I could rework it by hand but I suck and it would take forever. ;o
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