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05-28-24 09:26 PM
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Acmlm's Board - I3 Archive - General Gaming - Remember PokeGods? New poll | |
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asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6310 days
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Posted on 02-04-06 10:04 PM Link | Quote
Wow, Keitaro. I had no idea...no idea at all that that thing about buying the game or dying was for real. I've seen some ROMs where the text was actually active. Is it activated by detection of being played emulator, or something? Perhaps the original dumper of the ROM was someone from Nintendo.
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6467 days
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Posted on 02-04-06 10:15 PM Link | Quote
wait, active? You saw it in the game? Well the dumper from Nintendo theory goes out the window since like I said, I had two people I know dump their cartridges (I'd have done mine but I havn't the necessary tools) and send me the ROMs to check. It was there. I almost almost 100% certain its not used in the game AT ALL, never referenced, yeah. I think it might have been stuck in there as a joke to those who modify the ROM? who knows, really. All I know is its in there.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6310 days
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Posted on 02-04-06 10:19 PM Link | Quote
Well, when the ROM first came out, people noticed that when you went to the seaport in Vermillion, the guy said that block of text before letting you on a ship. I believe that the original person to distribute the ROM was from Nintendo, and activated that text.
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6467 days
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Posted on 02-04-06 10:23 PM Link | Quote
That explains why I found the text right below the text where the guy says "Oh! You have an aura ticket!". And he goes "by the wya, if you like this game, buy it or die"? XD at last...I finally know where that gets used...dumping it must trigger something inside the game, or maybe it can detect not being on actual gba hardware or...hell, that's great.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6308 days
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Posted on 02-04-06 10:26 PM Link | Quote
I doubt they would do that, honestly. It'd be so much more... Effective... To, if it detects that it isn't really on the GBA or DS, fail to load.
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6467 days
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Posted on 02-04-06 10:29 PM Link | Quote
That's my exact thoughts and it was that logic which lead me to believe the text remained unused in the game. I'll have to go through on an emulator a little later and investigate if it actualy does this
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6309 days
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Posted on 02-04-06 11:06 PM Link | Quote
Fuck, I do have a aura ticket. I just hadn't used it yet. xD
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6417 days
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Posted on 02-05-06 08:40 AM Link | Quote
Aurora ticket, Ailure. And I used mine long ago.

"That explains why I found the text right below the text where the guy says "Oh! You have an aura ticket!". And he goes "by the wya, if you like this game, buy it or die"? XD at last...I finally know where that gets used...dumping it must trigger something inside the game, or maybe it can detect not being on actual gba hardware or...hell, that's great."

Yeah, I think it activates when you create a ROM.
D3stiny_Sm4sher

Ninji








Since: 02-04-06
From: Searching for t3h g4t3...

Last post: 6354 days
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Posted on 02-05-06 01:04 PM Link | Quote
That sounds really weird...But kind of cool. And then there's 'Missingno,' who was simply amazing.
182077607309.34 +

Red Cheep-cheep








Since: 11-22-05
From: Atlantis.
All your base are belong to us.

Last post: 6341 days
Last view: 6333 days
Posted on 02-05-06 10:25 PM Link | Quote
Okay, I got some screenshots for you. The last one is of that “4” pokémon that I was talking about. This is where it plays all those random sound effects when you view its pokédex data.

Attachments




(edited by 182077607309.34 on 02-05-06 09:26 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6310 days
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Posted on 02-05-06 10:33 PM Link | Quote
Very strange, 182077607309.34. Also, that sound file just insane. I recogonized small sections of it, but other than that, it was all completely new to me. What's with the battle music suddenly going in there, though? I don't think I've ever had that happen on me.


(edited by asdf on 02-05-06 09:34 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6308 days
Last view: 6308 days
Posted on 02-06-06 12:11 AM Link | Quote
Originally posted by Ran-chan
Yeah, I think it activates when you create a ROM.
After my statement as to why this is totally, totally illogical... Could you please give a reason as to WHY you think this?
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6309 days
Last view: 6308 days
Posted on 02-06-06 12:27 AM Link | Quote
Originally posted by Alastor
Originally posted by Ran-chan
Yeah, I think it activates when you create a ROM.
After my statement as to why this is totally, totally illogical... Could you please give a reason as to WHY you think this?
The correct term would be dumping a ROM.

And yes, companies have done attempt at adding anti-piracy measures in games. Earthbound for NES had a rather infamous one where it was triggered on certain copies of the ROM. :/

But still, you would expect a legal mumbo jumbo like in Earthbound zero and not "Buy it or die".
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6310 days
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Posted on 02-06-06 12:30 AM Link | Quote
Hm? I never played Earthbound Zero, so I don't know what you mean by that, Ailure. Could you explain that one a little further than that for me, please?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6308 days
Last view: 6308 days
Posted on 02-06-06 12:32 AM Link | Quote
Originally posted by Ailure
Originally posted by Alastor
Originally posted by Ran-chan
Yeah, I think it activates when you create a ROM.
After my statement as to why this is totally, totally illogical... Could you please give a reason as to WHY you think this?
The correct term would be dumping a ROM.

And yes, companies have done attempt at adding anti-piracy measures in games. Earthbound for NES had a rather infamous one where it was triggered on certain copies of the ROM. :/

But still, you would expect a legal mumbo jumbo like in Earthbound zero and not "Buy it or die".
Actually I would expect it to crash.
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6308 days
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Skype
Posted on 02-06-06 01:31 AM Link | Quote
I don't have a ROM of this and I only have my Japanese cartridges (so there wouldn't be a point if I dumped it), has anyone actualy confirmed that this happens with the Vermillion dock man? While I can believe that the text is in the ROM, I do not think that it would be ever used even as an anti-piracy method. Like MISSINGNO. has said, the game should probably just not run. Why would they go through so much to put a non-hindering message a quarter of the way through the game? It just makes very little sense to me .__.;;
182077607309.34 +

Red Cheep-cheep








Since: 11-22-05
From: Atlantis.
All your base are belong to us.

Last post: 6341 days
Last view: 6333 days
Posted on 02-06-06 03:30 PM Link | Quote
Originally posted by asdf
Very strange, 182077607309.34. Also, that sound file just insane. I recogonized small sections of it, but other than that, it was all completely new to me. What's with the battle music suddenly going in there, though? I don't think I've ever had that happen on me.
The battle music was playing because I just caught it, you know, how it shows the pokédex data after you catch it? The music actually changed to the gym leader music (unless it was the elite four music… or did they have the same music…) when I caught one of the other two, though.

I was thinking about it last night, and I think that the reason it showed their data might have something to do with not having a pokédex yet; does that make sense?
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6308 days
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Skype
Posted on 02-06-06 05:10 PM Link | Quote
It has been known to show Pokedex data depending on which MISSINGNO. you capture. The pointer to its Pokedex data is being read off from a random string of data, which is what gives you this sometimes, and a non-fuctioning result which ends up causing the Pokedex to not display at all other times.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6309 days
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Posted on 02-06-06 11:11 PM Link | Quote
The game probably detects whether you're running it on an emulator by exploiting emulation bugs; things that emulators do one way and hardware does another. To use the BIOS checksum is no good... If they'd done that with older GBA games, they'd be screaming that the DS is an emulator. BIOS checksums are only intended to provide version info.
Though why they only made it display text, I dunno. Maybe they feared it might be triggered on legit cartridges, and so didn't want it to be something harmful.

Also I forgot to mention: the palette test menu is the only functional debug/beta menu I've yet found. There are traces of many other debug and beta things that I suspect may also be accessible. (There's some unused maps, and most interestingly, script code for a nonexistant person who shows some clock info and says "now on DEBUG"; these can be accessed, but they aren't menus. He doesn't seem to do much besides say stuff, but there's code in there that calculates the clock reset password.) I haven't yet activated them, and don't know if they can be, but I imagine so. Why leave the text and not the code? (Especially since the text is scattered, likely embedded within the code.)

I did find a Gameshark code which scrambles events around. Using it just right triggers a glitched debug event. Some text appears along with a Yes/No prompt, and selecting Yes resets all events in the room you're in (next time you go into the room, it acts as if it was the first time). It's very buggy, though - the text is garbled (wrong graphic set), the map engine freaks out when you do it, and it crashes a LOT.

Heh, you guys made me feel like looking through that code again to see what else I can find.
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