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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 for SMAS Map lost level HEX Pointers | New poll | | |
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6538 days Last view: 6333 days |
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I've haven't collected or done SMB3 for a long time and I wonder if anyone found the Hex numbers (Not Offset, I know where it is) for the Map Screen Pointers for the lost levels I haven't found yet. They were 3 byte hex numbers but I found only 6 of them so far.
Plains 1 Plains 2 Hilly level Underground (Starting point) Ice 1 (Start Panel) Ice 2 My brother SSM chose to do the SMB3 lost levels without backgrounds and ignores my custom made SMW level. By the time it's finshed i'll give it back to Peter_ac soon. If anyone knows reply or PM me. |
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spel werdz rite Since: 11-19-05 Last post: 6296 days Last view: 6295 days |
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Well, where did you find those?
Knowing that may help in knowing where to start searching. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6295 days Last view: 6295 days |
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You could just find the pointers in a SMB3.nes, and with a Hex Editor, search for the same string in SMAS. | |||
spel werdz rite Since: 11-19-05 Last post: 6296 days Last view: 6295 days |
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Aren't they different in each game? | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6295 days Last view: 6295 days |
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No, most of the code is the same AFAIK. You can use this method to hack SMB1, SMB2, and SMB3 in SMAS. So far I've only tried SMB1. I moved a few things (like pipes and ? Blocks) around, and then got bored. (edited by peter_ac on 01-11-06 06:26 AM) |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6295 days Last view: 6295 days |
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ASM for NES isn't too hard to port to the SNES, it makes sense that they use the same code... but for later releases (namely, the GBA) the games were rewritten from scratch (except for possibly the graphics and music). | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6310 days Last view: 6296 days |
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Originally posted by FreeDOS Yes, I've read that it's possible to play Mapper 0 NES games on an SNES, at the cost of sound. |
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6538 days Last view: 6333 days |
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OK, my mind is slipped up just now. I rarely forgot about the pasting. I should just copy the level and level header and paste it onto another level offset. The SMB3 for SMW is back in business. This thread should be closed now.
I'm very good with the hex editing. (edited by insectduel on 02-04-06 02:53 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6295 days Last view: 6295 days |
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Originally posted by FreeDOS I've heard, but not verified, that Super Mario Advance is just SMB2 in an NES emulator that uses its own graphics and sounds instead of the game's. Though that makes me wonder how things like that springy platform at the beginning and giant Shy Guys were implemented. |
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