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Acmlm's Board - I3 Archive - The Pit of Despair - Mario's Return demo 1 | New poll | | Thread closed |
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Radiation UFO Since: 11-19-05 From: Techno City, The Moon Last post: 6526 days Last view: 6465 days |
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Dude. I am digging the new font. That's super slick. Also, I appreciate your usage of italics. It's awesome.
Okay, I didn't read the rest of the topic like I normally do because I'm supposed to be doing my homework right now. Let's see. Uh, the title screen is, for lack of a better word, ugly. "Mario's Return" looks scrunched, tiny, and bland like it was made in MSPaint or something. I dunno what you can do about that, but the "curtain" is saveable. Is it supposed to be a curtain? Because it looks like it was made in Mario Paint. But hey, the point is gameplay. So, uh, those eyes are looking like they could be shaded. I have no clue if you can do that, but most palettes need a grey. Also, some stuff needs some more pointless stuff. I 'unno. I just like coins. Mmm. None of these paragraphs have anything to do with each other. The truth is, I wrote a big one and snapped it off and random points. |
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Glyphodon Since: 11-18-05 Last post: 6506 days Last view: 6486 days |
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I played the demo, and I can only exp Craw, Mr. Craw This is reality on the phone There are steps you must take if you want your hack to be known You need a learning curve if you want your game to be fun But after a fortress, excrusiating level one You tell the player that Y means run There is much work to be done Craw, Mr. Craw Reality gives you a page Your overworld events glitch I died in your bonus stage I'd put your hack down, find a different one to load I could make your hack wait in a line Glitchy mushroom weights in the first star road But otherwise, great level design Secrets in the cloudy coin area Cleverly placed lotuses about to snare ya One heck of a game, one heck of a show Even better than the Demo World intro Craw, Mr. Craw Fix these problems for Mario Before I decide to turn this Into a music video Craw, Mr. Craw This is reality on the line Remove those 5up koopas So we can enjoy your design Craw, Mr. Craw This is reality on the line Fix your wall running triangles So we can enjoy your design Spoken: Hey, man, can you tell me how to beat Star Road 1? No? That's cool... |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6467 days Last view: 6465 days |
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Originally posted by Link2006 Anybody who is playing the game full screen, or sometimes even the default ZSNES size. It is a lot more obvious when use there than it is at the size of that image. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Alright. Alright. Thanks for the feedback, guys...
I've fixed several issues, which will now be named in no particular order:
So basically, the only glitch left to fix is the blue koopa's turning animation. Yes, I know some of the aforementioned weren't glitchy at all, just stupid, but whatever. I'll probably also redo the title screen "Mario's Return" text, but... Not right now... Uploading a new version with these things fixed seems pointless so I won't do that but obviously they'll be fixed by next time 'round. (edited by Alastor the Stylish on 02-01-06 03:23 PM) (edited by Alastor the Stylish on 02-01-06 03:24 PM) |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6493 days Last view: 6465 days |
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The number one thing I love about this hack:
The difficulty. Sure, it can be tough at points, but it certainly is NOT impossible as some hacks tend to be. And sure, I may get a ton of game overs, but the situations leading to such are not impossible to overcome. Good job on that, I look forward to putting the demo on my Xbox and playing in on the big screen. |
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ZTaimat 260 Since: 11-19-05 Last post: 6532 days Last view: 6466 days |
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...
*begins to sweat* ... *Begins to smile* ... (can't hold it in.... must...say it!) THIS HACK IS UBER AWSOME!! ... ... *looks at int in the rpg status go down by 10* Anyway, seriously, the 'intro' looks kickass. but a kickass intro gives no right for a crummy tittle screen Also, During the play of your marvelous hack, I found a cool glitch/ability. While on yoshi, I ate one of your 'ravens' (goomba's) AND a spring at the same time while walking into the spring. The result? I flew up twice the height as a spring bounce w/out the screen moving. After landing, i spat out the spring and it was a pancake . I'd really like to post a screeny of this, but I never had a chance to take one. (noooooooooooooooo X_X) Anyway, I beat the hack, all the 'secrets' and yatta yatta yatta. One question, How many tries did it take to get the intro RIGHT? ....You must be proud to be a god. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6465 days |
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I also found "Missingno." near the cemetary house in Luccaro. Whether it be a glitch or part of the ghostly weirdness is uncertain to me, though. I'll post a screenshot at your request.
EDIT: Now that I loaded up an existing save game, the area where the missingno. was, is now a normal looking island. Oh, and your 2 message blocks in Star World 2 near the Yoshi have no words in them. Again, I will post a screenie of that via the photbucket thing. Nevermind, I'm a snotty brat. I'll post it anyway! (please don't spork me...) \ I also found an exit error.... (edited by Shyguy on 02-02-06 06:20 AM) (edited by Shyguy on 02-02-06 06:27 AM) (edited by Shyguy on 02-02-06 06:33 AM) (edited by Shyguy on 02-02-06 07:27 AM) |
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pkmnykin Newcomer Since: 12-28-05 From: nothing Last post: 6704 days Last view: 6704 days |
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Your hack is too tedious to play. It's too standard and boring | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Shyguy: The first problem was already mentioned and fixed. I've fixed the second problem, though.
pkmnykin: I can understand you trying to mock me when I criticize the hack of another, but next time make sure you have a firm understanding of the connotations and meanings of the words you use. |
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Glyphodon Since: 11-18-05 Last post: 6506 days Last view: 6486 days |
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Hey, cut him some slack. He'd be totally correct if your hack were tedious or boring. Or standard. Too bad it's not.
Really, though, inexplicable string of letters with not enough vowels, I can understand your hatred for A the S. He's one of the easiest to hate people I know. Even I hate him. Hate him so much. But you might want to try, uh, fixing your hack instead of waiting around here complaining about his. Unless you want to complain with some sense, like about real problems. His hack plays differently than most of the hacks I know; it's not really standard. And if you really did find it boring or tedious, I suggest you tell why. Huh. Yeah, this post is amazingly unnecessary. I should, you know. Not press "Submit reply". But, oh, there goes my mouse. To the button. What a shame. |
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specbrood Micro-Goomba Since: 12-29-05 From: Korea Last post: 6803 days Last view: 6803 days |
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Oh.. no.. It seems as if you said about me.
pkmnykin is one of my companion!! In my community, many of us pursue something new and some of us hate those who contradict our new outcome. But we did not criticize, but blame you.. I'm sorry about that. Our English comprehension is low so that we can't distinguish between polite words and rudes. Even I don't know which words are impudent. All that I can do is finding dictionary.. sorry.. I know that reply is worth D&R. (in Idiom dictionary, D&R means ducking and running.. It catches my fancy. ) Though my fault, please understand... (Also, I didn't intend to atack) And your hack is cool! Very nice idea |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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It's fine
Like I said, I have no problems with you whatsoever. You make more sense than many natural English-speakers I know, and you seem to be a pretty cool guy. It's just, your hack needs some refining. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6467 days Last view: 6465 days |
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Here are some more.
Did I just smack my head? Yes, yes I did. Unusual because the sides of the grave can be jumped under. That's just wrong, even given the bizarre theme of the level. Whoops, my bad. (you can walk through the corner of the ledge) (edited by asdf on 02-03-06 10:08 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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1 I found out on my own after releasing it.
2 I have no idea what you're talking about. 3 is just me screwing up on the consistency of that platform and it's also been fixed. Also, I'm quite pleased. When I released preliminary screenshots, many people complained about the only major thing drawn from scratch, the graveyard tileset, whereas now no one has (edited by Alastor the Stylish on 02-03-06 10:11 PM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6467 days Last view: 6465 days |
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Can't number 2 be any more obvious? Try looking under the triangular platform. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Oh, that? That's completely intentional. It has to be like that for the triangle to work, of course... And I figured I'd slip in something ridiculous instead of dressing up the graphics "Because I could."
Also, no one has mentioned the problem of not being able to pass Harmony Island 1 with Yoshi, which I've also fixed. (edited by Alastor the Stylish on 02-03-06 10:13 PM) (edited by Alastor the Stylish on 02-03-06 10:17 PM) |
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Glyphodon Since: 11-18-05 Last post: 6506 days Last view: 6486 days |
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Originally posted by specbrood Sorry about that. Strings of letters without spaces or capital letters always throw me. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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This is what I've got so far of world four.
I'm probably going to do a little more editing, and the levels are VERY not done, but eh. You get the idea, hopefully. For a water world, I've managed to make it conspicuously lacking in the matter of water levels. Two and a half out of nine by my count (as the last one there is part island, part sunken ghost ship). This also makes it by far my longest world yet. Still, at the rate I'm going, you can expect demo 1 - through this world - to come out by the end of february. |
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Tatrion <_<; Since: 11-17-05 Last post: 6466 days Last view: 6465 days |
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I'm assuming the paths don't work lined up like that
As for all the path splitting... there doesn't appear to be any real incentive to follow the secret path rather then the normal path (assuming the upper path is the secret path), since the switch palace is on the regular path. Of course I could be backwards. As well, I never liked worlds that had two alternate paths to the same destination. Seems mostly a waste of Overworld starter levels to me |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Ha ha. If you think the paths don't work lined up like that, I direct you to the rest of my overworld
As well, they're both the right path. There's nothing particularly secret about any of the exits... Except the ones leading to the ghost ship island are slightly hidden, as are the ones going to the secret level and the switch palace. |
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Acmlm's Board - I3 Archive - The Pit of Despair - Mario's Return demo 1 | | Thread closed |