(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-10-24 02:11 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Weird thunder glitch... New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
Yoshi Master

Shyguy








Since: 11-18-05
From: That one place.

Last post: 6335 days
Last view: 6332 days
Posted on 01-30-06 09:00 PM Link
I was messing with the sprite breeding thing and when I gave the ASM pointer of mega mole to banzai bill. To my suprise it changed the BG palette, weird hammers appear above the screen(Which scroll weird when moving), and there is thunder in the BG. I am unsure it makes sound on account that my speakers are f***** up, but I think it does. Here are some screens:


Lord SkyLart

Cukeman








Since: 11-18-05

Last post: 6370 days
Last view: 6370 days
Posted on 01-30-06 09:08 PM Link
Hmm...Did you insert some weird GFX?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6323 days
Last view: 6321 days
Posted on 01-30-06 09:43 PM Link
Old information. Also, when you do that, there is an invisible Bowser on the screen, which could lead to unexplained deaths. Best that you use ASM for that.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6322 days
Last view: 6321 days
Posted on 01-30-06 10:47 PM Link
these stuff are old, let explain you why this happen:
Any sprite that get given a ASM pointer of 878E, and that don't normally use this pointer, will do that
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - Weird thunder glitch... | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.014 seconds; used 360.75 kB (max 431.20 kB)