Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - scrolling street | New poll | | Thread closed |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Ed The Robot Shyguy Since: 01-07-06 Last post: 6680 days Last view: 6680 days |
| ||
yah, in my hack, I want the ground, AKA layer 2, to scrool really fast for a highway level. is that possible, and if so, how? | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6323 days Last view: 6321 days |
| ||
You could try Fast BG Scrolling, but eventually, it's going to run out track, and then you'd be screwed. Your best bet is to try using fast movement blocks from BlockTool and animation for the road. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6322 days Last view: 6321 days |
| ||
Or have the road be Layer 2 BG, not a layer 2 level. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6323 days Last view: 6321 days |
| ||
Only problem there is that if the player were to fall, they'd miss the road completely. But I suppose this could be fixed by placing (invisible) instant death blocks below the platforms. *shrug* |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - scrolling street | | Thread closed |