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05-16-24 09:23 AM
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Acmlm's Board - I3 Archive - ROM Hacking - YI Font New poll | |
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Aeris130
Newcomer


 





Since: 11-18-05

Last post: 6750 days
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Posted on 11-21-05 03:05 PM Link | Quote
Posting here since it's Yoshis Island (SMW2) I'm wondering about.

I've been playing around with FuSoYas y-compress, but for some reason I can't find the font used in the dialogue when I look through the decompressed bin-file (other graphics display fine). I can't find it in the rom either.

So...am I blind? Is the font contained in the extracted file generated by Ycompress, and what bitplane in that case?

PS. A thousand pardons if this question has been asked (1000 times) before. I'm currently having some problems with finding this boards search-function...
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6305 days
Last view: 6297 days
Posted on 11-21-05 04:26 PM Link | Quote
This question should go in the rom hacking forum since this is SMW hacking, not SMW 2 hacking. you might get a better answer there.

For your question, if i'm understanding corectly I think you should use yy-chr, open the file and change the view to GB 2bbp..something like that and scroll down untill you see the font. Most text are in that format. Hope this helps.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 11-21-05 04:27 PM Link | Quote
The text is on Layer 3, right? If so, search for it in 2bpp mode.

Also... Well... YI is SMW 2, but this forum is only for SMW 1.

Special offer: Thread move for free. *

*) However, this reply costs $30.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6302 days
Last view: 6296 days
Posted on 11-21-05 06:50 PM Link | Quote
If you wanna edit text, just use a hex editor and load a table. It's much easier. If you don't know how, PM me
Heran_Bago

Bronto Burt








Since: 11-18-05

Last post: 6673 days
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Posted on 11-21-05 08:45 PM Link | Quote
He wants to change the font, not the text.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6302 days
Last view: 6296 days
Posted on 11-21-05 08:53 PM Link | Quote
Oh, if he's talking about font, then yes, I guess YY-CHr or another tile editor would be his best bet.

I never actually got Ycompress to work - I needed a headered ROM, and as soon as I put one on, it messed up in EggVine. So I'm sticking with the basic GFX now. But I wish you luck. The font will be a bit annoying to edit I would think, just because of the fact you have such limited room. But if you manage to do it, then good job
Cellar Dweller +

Red Koopa









Since: 11-18-05
From: Arkansas

Last post: 6306 days
Last view: 6296 days
Posted on 11-21-05 09:42 PM Link | Quote
For a US 1.1 YI ROM with a header, the glyph bitmaps start at 0x4bf2ff. Each glyph is 8 pixels by 12 pixels and one bit per pixel. The table of widths is immediatly before the glyph bitmaps.

http://board.acmlm.org/archive/thread.php?id=2092&pl=116595
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6296 days
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Skype
Posted on 11-21-05 10:08 PM Link | Quote
Nice Cellar! I have been looking for these fonts too, so I could switch them out of the 1.2 ROM and into the Eggvine working Rom (1.0 right? Been awhile)
Aeris130
Newcomer


 





Since: 11-18-05

Last post: 6750 days
Last view: 6750 days
Posted on 11-22-05 05:08 AM Link | Quote
Thanks for all the answers. It would seem that I had already found the font, it just wouldn't (and still isn't) display(ing) right. Judging from the other thread then the font should display like this:

Image hosted by Photobucket.com

In yy-char hoewer, it comes out like this (minor 56k):

Font in YY-Char

Some capital letters (A-V) displays, although some aren't showing up that good. Non-capital letters aren't visible at all.

I tried to dump it using Feidian, but the d*** thing just won't work. I also tried every bitplane in Tilemolester, but nothing helped. Has anyone ever viewed the font correctly in a tileeditor (other then feidian) before? 'Cause 2Bpp doesn't work too well (although it's the best I've seen so far).

Edit: Seems like the format of the font is 8x12 pixels. Guess that rules out most editors...


(edited by Aeris130 on 11-22-05 05:00 AM)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6296 days
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Posted on 11-22-05 10:44 AM Link | Quote
Originally posted by Aeris130

Font in YY-Char
That's not the font you're looking for. That's the jiggly animated one from the intermission screens.
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6491 days
Last view: 6491 days
Posted on 11-22-05 12:16 PM Link | Quote
For a headerless ROM it's 04BD2Fh. And you could edit it if you find an editor that allows changing the width of the visible window to 8 pixels.



Originally posted by Cellar Dweller
For a US 1.1 YI ROM with a header, the glyph bitmaps start at 0x4bf2ff.

There should be only one "f" at the end.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6296 days
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Posted on 11-23-05 05:36 AM Link | Quote
Originally posted by creaothceann
And you could edit it if you find an editor that allows changing the width of the visible window to 8 pixels.

You could also switch YY-CHR to "Vertical" mode:

insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6539 days
Last view: 6334 days
Posted on 11-23-05 11:44 AM Link | Quote
I can see why the YI font is so complex. Even I can't find them. And since I want to use the YI text and converted to my ExGFX in Mario World. It's a good thing that I have the YY-CHR.
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