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11-01-24 02:28 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Bowser is.... 8 BPP?! New poll | | Thread closed
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Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 6465 days
Last view: 6465 days
Posted on 01-24-06 02:22 PM Link
Well, I was sailing through the graphics of SMW, when suddenly, I found a pile of junky graphics.
It was no ordinary glitch pile. Many of you hackers out there can actually see that you need to change codec. As I'm not dumb, I immidietly understood that "A-ha, suspicious graphics. I better change codec". It looked like this:



Then, when I pressed the "Next Codec" -Button. I almost fell of my chair.


Yes. It was Bowser. And since 8 Bytes per pixel means 256 Colors, I almost drowned to the sea of ideas. Can you imagine? 256 Colors! I haven't tried changing the sprites yet, but Most likely, I will.
Note: Only in Super Mario Advance 2: Super Mario World.

Comments? Suggestions?
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6465 days
Last view: 6465 days
Posted on 01-24-06 02:33 PM Link
So it's SMA2? The SNES version of the game is likely different
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 01-24-06 03:06 PM Link
Actually, in SMW bowser is stored as a 3bpp sprite, and is converted internally by the game itself.
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