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Acmlm's Board - I3 Archive - The Pit of Despair - Bowser is.... 8 BPP?! | New poll | | Thread closed |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6465 days Last view: 6465 days |
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Well, I was sailing through the graphics of SMW, when suddenly, I found a pile of junky graphics.
It was no ordinary glitch pile. Many of you hackers out there can actually see that you need to change codec. As I'm not dumb, I immidietly understood that "A-ha, suspicious graphics. I better change codec". It looked like this: Then, when I pressed the "Next Codec" -Button. I almost fell of my chair. Yes. It was Bowser. And since 8 Bytes per pixel means 256 Colors, I almost drowned to the sea of ideas. Can you imagine? 256 Colors! I haven't tried changing the sprites yet, but Most likely, I will. Note: Only in Super Mario Advance 2: Super Mario World. Comments? Suggestions? |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6465 days Last view: 6465 days |
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So it's SMA2? The SNES version of the game is likely different | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6466 days Last view: 6465 days |
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Actually, in SMW bowser is stored as a 3bpp sprite, and is converted internally by the game itself. |
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