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Acmlm's Board - I3 Archive - The Pit of Despair - Sprite Transparency? | New poll | | Thread closed |
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DooMAD Micro-Goomba Since: 11-21-05 From: UK Last post: 6758 days Last view: 6758 days |
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I posted some screens of my AltMario hack here, before the board reset. I would like to know how to make all the ghost sprites semi-transparent, so that they all look the same. At the moment, it's a mix of solid and transparent ones:
(edited by DooMAD on 11-21-05 02:06 PM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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If I recall correctly, it's the sprite palette that decides if it should be transparent or not. Palette 8-B is normal, C-F is transparent. This is a SNES hardware limit and can't be changed. In other words: You have to make the solid ghosts use palette C-F. | |||
DooMAD Micro-Goomba Since: 11-21-05 From: UK Last post: 6758 days Last view: 6758 days |
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Originally posted by Smallhacker Do I need to use YY-CHR for that, or can it be done in Lunar Magic? I still can't get used to seeing all the graphics in those weird colours in YY-CHR, but I'm sure I'll figure it out eventually. |
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Tatrion <_<; Since: 11-17-05 Last post: 6427 days Last view: 6425 days |
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You can load them in the correct palette by making a save state in the level of the sprites you want to edit, and then loading that state in YY-CHR. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6426 days Last view: 6425 days |
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Uh, no...not the answer we're looking for.
Changing the Boos' palette can only be done via a hex editor (you need to change which palette NUMBER they use, not the colors themselves). I suppose I could try to find the data... |
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