Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - More Space for ExGFX | New poll | | Thread closed |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6575 days Last view: 6575 days |
| ||
Alright, my hack is featuring levels that each have their own graphics. However, I'm running out of ExGFX files to insert into it. Can ExGFX files past FF be inserted into the game or what? i.e. Super ExGFX. I just don't want to mess up the hack I'm working on. Thanks. | |||
Crysillion Red Paragoomba Since: 01-10-06 Last post: 6675 days Last view: 6675 days |
| ||
This also concerned me. I wanted most of my levels to be different ( and not just vary from world to world, but occasionally level to level ) but I wasn't sure if there was some kind of limit, and what that limit may be. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||
The theoretical max amount of ExGFX files is 3968 (80-FFF). Note that files above FF can't be used at the overworld. | |||
BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6575 days Last view: 6575 days |
| ||
Oh sweet! So I can use the xxx files. I was getting worried because I was getting close to approaching ExGFXFF.bin haha. But what about the Map 16 pages? Is there a way to extend that? | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||
Nope.
Try to squeeze the last blocks into page 0x2. (It's tileset specific, except for the act like setting, in case you didn't know) |
|||
BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6575 days Last view: 6575 days |
| ||
Yeah yeah. I know. I just wish I could have more backgrounds. Ah well, I'll make it work............ HA HA HA HA..........MWA HA HA HA HAAAAA | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6326 days Last view: 6324 days |
| ||
Originally posted by Smallhacker Or better yet, cramp everything in, but keep it semi-organized. Don't use the ExGFX workshop's Map16Page files, unless it's something big that you'll be using that has a point to being that big (IE: my SMB3: 1-5 background). Otherwise, you should stick with doing the grunt work yourself. That way, things won't be as haphazardly organized towards the end, if you ever reach the point where you're using that much Map16. |
|||
richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6326 days Last view: 6324 days |
| ||
Originally posted by BlindTheThief I dont know if its just me, but that sounded worryingly psychotic Good that you sorted out that problem though. I didnt know there was that much room for exgfx. (edited by richyawyingtmv on 01-20-06 06:52 PM) |
|||
BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6575 days Last view: 6575 days |
| ||
Nah. I'm making all my backgrounds. Well, some of them are rips, but whatever. I'm gonna give you something you haven't seen b4. MWA HA HA HA! | |||
Crysillion Red Paragoomba Since: 01-10-06 Last post: 6675 days Last view: 6675 days |
| ||
Thats good thinking, just try not to shoot too high. I know I tend to do that, I go over levels multiple times to the point where it takes me 2-3 days to finish just one level, and even then I'm never satisfied. Though that might be because all of "elite" SMW ROMs I've played. =X
Anyway, this is good news for me too. Custom backgrounds don't bother me much, but the tiles....... =D |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6325 days Last view: 6325 days |
| ||
I wonder why you can't have more Map16 pages? I imagine it's a limitation of some variable only using 4 bits for the page number, but that should be editable. I mean the game only uses 2 bits for the time limit (0, 200, 300 or 400) in the level header, but we can use any time limit we want via Fu's creative meta-objects. (For time limit override, ExGFX etc, LM places invisible objects into the level at specific coordinates and sizes. The level loading code is hacked to copy these objects' coordinate and size info to various memory areas, such as the time limit, to override their value, then delete the object. Clever ain't it?) |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - More Space for ExGFX | | Thread closed |