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Acmlm's Board - I3 Archive - SMW Hacking - Official SMW Dev Environment Thread | New poll | | |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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This is the Official SMW Dev Environment Thread.
Could someone re-sticky this? By the way I have started working on the Palette editor and should have it completed shortly which will mean version 1.0 is coming soon! |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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STICKY'D | |||
mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6498 days Last view: 6428 days |
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Is SMW Dev Environment a new Mario world editor much like what Lunar magic is?
Sorry, i have heard about this allot, I'm just making sure that it is what i think it is. |
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Kailieann Since: 11-18-05 Last post: 6427 days Last view: 6427 days |
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As I recall, SMW Dev Env is nothing like LM. It's more high-end, with lots of emphasis on creating and inserting custom code. | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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Originally posted by Kailieann Your right although anyone should be able to customise the player's multiple palettes in theory anyways... |
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spel werdz rite Since: 11-19-05 Last post: 6428 days Last view: 6427 days |
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Can someone give me some info on this? It keeps closing after I run it.
Plus, a little bit on what it does. |
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Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6634 days Last view: 6634 days |
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I've never heard of this before... what is it? An editor like Lunar Magic? That seems pretty interesting...
However, what kind of stuff will it have? Will it be similar to Lunar Magic? Will it be as easy to use as Lunar Magic? Or will it have to do with more coding and not drag-and-drop work...? Most importantly, will it be able to cross-over with Lunar Magic? If I use this program but also use the other one for something, it won't break the ROM, will it? |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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I will be trying to make it as compatible with Lunar Magic as possible although I wont be able to take care of everything...it will be up to people to report issues they have when they use both tools in tandem.
There is more coding at the moment than drag and drop work but that's going to change over time. I'm hopping by having it open source I can get people to help with adding features over time...wether they be drag & drop or whatever else.... The next release (1.0) will include a Player Palette Editor build in which a non-advanced user can use but also includes an assembler/deassembler for the more advanced people Older thread about this...latest one i could find that was archived anyways but it does have screenshots... http://board.acmlm.org/archive/thread.php?id=19093 --------------------------------------------------------------------------------- Added Friday, November 25, 2005 @ 4:06PM: I'm finally done version 1.0! It should be released sometime this weekend...could be as early as tonight or as late as sunday night...I will at the very least put up screenshots later today of the palette editor. --------------------------------------------------------------------------------- Added Friday, November 25, 2005 @ 6:35PM: A screenshot of the Palette Editor At work...: I probably wont publish tonight...there's a slight bug when a value is black to begin with in the palette editor although it shouldn't take long to fix |
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Kailieann Since: 11-18-05 Last post: 6427 days Last view: 6427 days |
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Two things to keep in mind for the next version:
The option to use hexadecimal RGB values in the palette editor (as in C0C838) And the option to use SNES color values in the palette editor (as in 76A3) Just a thought |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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This release is getting delayed...possibly by a week until i work out some bugs i found with the palette editor...
FreeDos: I'll PM you shortly back so I can get the source code to you before this release is out Added December 6, 2005 Things are a little crazy right now so instead of delaying this any further I will release this version without the Palette editor this week although a version will come out with the Palette editor as soon as I have taken care of the bugs on that part of it. Things are just too busy right now to get the bugs fixed quickly Added December 8, 2005 I lied...I got the palette editor working and it is in this release after all. You can download the source code or windows program here: https://sourceforge.net/project/showfiles.php?group_id=125248 Here is this version's readme file:
December 9th Edit: The Palette Patch is only partly compatible with Lunar Magic. If your going to use both I would recommend you first do your work in Lunar Magic and when you know your done that you patch your rom with the Palette Patch. If you do the Palette Patch first and then use Lunar Magic, LM will not load properly. The next version will more than likely include full support for Lunar Magic but I just gotta figure out a few things with it first. I can't remember who created the Icon for me and was not able to properly credit this person in this release. Could whoever created the Icon i'm using let me know so that I can add something in the following release to thank them? Thank you (edited by HabsoluteFate on 12-09-05 08:20 AM) (edited by HabsoluteFate on 12-09-05 10:41 AM) |
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Cellar Dweller + Red Koopa Since: 11-18-05 From: Arkansas Last post: 6437 days Last view: 6428 days |
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I was able to get the program running on Linux on amd64, but I didn't do any extensive testing as I'm not really into SMW hacking.
I had to change some stuff in the makefile to get rid of some Windows libs that your program does not use(comctl, ole, uuid), and a few other things. Also, it uses the itoa function, which is non standard and not present in glibc. You could improve potability by replacing itoa with sprintf. |
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dcahrakos 490 Since: 11-17-05 Last post: 6645 days Last view: 6645 days |
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nice work, looks good so far...
and that was me who created the icon |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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dcahrakos: I just updated the readme.txt to give you credit although it wont make it until the next release.
Cellar Dweller: Would you be able to send me all changes you had to make to make it compile under Linux? It probably wouldn't be a bad idea to start creating Linux binaries in the future...i'm a bit too lazy to set that all up right now though Added Thursday, December 15th @ 1:52PM EST: I'm already working on the next release. Here is what will be new in this release (which i'm trying to finish as fast as I can given the small amount of free time i have right now because of the current incompatibility with Lunar Magic). The new features that will be part of 1.1: 1) When you open the ROM it will now check to see if it has already been expended/patched by Lunar Magic. If it has not the user will be given the option to patch it so that it is compatible with Lunar Magic (this release will include an .ips file for that and will automatically patch the rom if the user chooses to do so). 2) A new Menu Option will be added under "File" named "Create IPS Patch (Ctrl-i)". This will allow you to export your hack quickly to an IPS file. You will be prompted to select the original SMW ROM as well as the IPS file to save as. 3) Apply Palette Patch will now be compatible with Lunar Magic. 4) I might start having Linux binaries if there is enough interest...if you are interested in such binaries speak up! If anyone wants to help, has any comment or have any requests (new features/bugs) please speak up as well! |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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You know, double posts are possible (if the last post is older than 24 hours) | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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Sorry for not updating this thread in a while...i forgot my password and couldn't see any way of getting my password emailed to me...eventually i found it and now i'm back...
a quick update on this project...it is currently on hold and will probably for a little while...i'm not sure when it will be back but rest assured that it is not dead... if anyone wants to join the project to ensure it still proceeds forward please PM me.... Thanks |
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Leo D. Goomba Since: 02-21-06 From: Brazil Last post: 6764 days Last view: 6764 days |
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Suggestion:
A good idea would be the ability to select one or more palletes for the star... that, together with certain block I found on Blocktool, could create a Metal Mario power. |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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Hi,
Thanks for the comments...it will be kept in mind for future releases... right now the next release will include custom graphic edits for all marios/luigis...thanks go out to SmallHacker...because of his help it should speed up figuring things out from my end... I'm hopping to start working on this "soon" |
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Stephan Reiken Blipper Since: 11-17-05 Last post: 6435 days Last view: 6429 days |
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Ok, I have a slight problem...
When I attempt to save my rom after all I did was apply the Palette Patch, It just doesn't stop writting. I thought It was being slow, then got annoyed and stopped it. Guess what? Suddenely I have a no longer working rom with 591 MB!!! O.o. I have windows XP... can anyone shead some light on this? EDIT: A little more info... it isn't a garbled mess of a rom. I looked at it in a hex editor and its 591 MB worth of zeroes, and the tmp file is apparently my rom, but its still kinda strange... (edited by Stephan Reiken on 04-04-06 09:05 AM) (edited by Stephan Reiken on 04-04-06 09:09 AM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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Originally posted by Stephan Reiken Sounds like a bug...the only way i could fix it is if you could somehow replicate the problem and let me know how I can replicate it... Perhaps the next release should include a log you can turn on/off and if someone feels like sending the log to me they can so I can use it to fix the problem.... |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6665 days Last view: 6665 days |
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I have the SMW Hacking "bug" again and will begin work in the next few days...i should hopefully have a new version soon (edited by HabsoluteFate on 04-26-06 06:16 PM) |
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Acmlm's Board - I3 Archive - SMW Hacking - Official SMW Dev Environment Thread | | |