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11-01-24 02:29 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Golden Sun New poll | |
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labmaster

Red Paragoomba


 





Since: 11-18-05
From: Away for exams, back mid-December.

Last post: 6541 days
Last view: 6470 days
Posted on 01-09-06 10:42 PM Link | Quote
I've just finished a program to dump the game's string table. You can see its output at http://romhacking.deadbeat-inc.com/forum/index.php?topic=815.msg9663#msg9663 . First column is the string ID, next is it's location in ROM, then the start of a bitstream that the decompression routine uses, and finally the text itself. Control characters are in brackets - if anyone is interested in compiling a list of what does what (most are quite obvious), I'd appreciate it.

The long term plan is an editor - and at the moment, I'm seriously considering replacing the decompression functions in the game altogether with something a lot nicer. We'll see.



(edited by labmaster on 01-09-06 09:44 PM)
(edited by labmaster on 01-09-06 10:29 PM)
(edited by labmaster on 01-09-06 11:02 PM)
(edited by labmaster on 01-10-06 04:09 AM)
(edited by labmaster on 01-13-06 02:43 PM)
(edited by labmaster on 04-03-06 11:14 PM)
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 01-10-06 08:09 AM Link | Quote
Good luck, I know it uses a form of 3D rendering for battle related modles and other simple, low-detailed things. The sound engine, though 'default', also has a really weird set of instruments in the 80's range. I need to look at this game a little bit closer ._.;;
labmaster

Red Paragoomba


 





Since: 11-18-05
From: Away for exams, back mid-December.

Last post: 6541 days
Last view: 6470 days
Posted on 01-10-06 07:51 PM Link | Quote
Update
* Descriptions for most control codes added
* Multi-box dialogue now dumped in full.

Next step will be to work on codes 12-16, which will probably take me to the scripts that actually use these strings.
Clockworkz

Birdon


 





Since: 11-18-05

Last post: 6465 days
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Posted on 01-11-06 09:12 PM Link | Quote
Yoro, are you sure it was 3D? It looked like Mode 7 to me
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 01-13-06 12:33 PM Link | Quote
This game has too much text.

Edit: yep, there it is:
0C1B 0803E448 00000001 The body is being torn apart.{02}{00}


I wonder what the "TEST0" (through 7) are for; possibly other debug rooms/information left behind??


(edited by Xkeeper on 01-13-06 11:41 AM)
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6623 days
Last view: 6623 days
Posted on 01-13-06 02:13 PM Link | Quote
There are debug rooms, it's probably just for that. It tests nearly every function imaginable in the game
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 01-13-06 03:03 PM Link | Quote
Originally posted by Santamoto-kun
There are debug rooms, it's probably just for that. It tests nearly every function imaginable in the game
I know there are debug rooms (the quote I pasted was from one), I was just thinking there might be more, since afaik those lines aren't used in any of them.
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