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Acmlm's Board - I3 Archive - ROM Hacking - Golden Sun | New poll | | |
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labmaster Red Paragoomba Since: 11-18-05 From: Away for exams, back mid-December. Last post: 6541 days Last view: 6470 days |
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I've just finished a program to dump the game's string table. You can see its output at http://romhacking.deadbeat-inc.com/forum/index.php?topic=815.msg9663#msg9663 . First column is the string ID, next is it's location in ROM, then the start of a bitstream that the decompression routine uses, and finally the text itself. Control characters are in brackets - if anyone is interested in compiling a list of what does what (most are quite obvious), I'd appreciate it.
The long term plan is an editor - and at the moment, I'm seriously considering replacing the decompression functions in the game altogether with something a lot nicer. We'll see. (edited by labmaster on 01-09-06 09:44 PM) (edited by labmaster on 01-09-06 10:29 PM) (edited by labmaster on 01-09-06 11:02 PM) (edited by labmaster on 01-10-06 04:09 AM) (edited by labmaster on 01-13-06 02:43 PM) (edited by labmaster on 04-03-06 11:14 PM) |
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Yoronosuku Toss Tortoise Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6465 days Last view: 6465 days |
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Good luck, I know it uses a form of 3D rendering for battle related modles and other simple, low-detailed things. The sound engine, though 'default', also has a really weird set of instruments in the 80's range. I need to look at this game a little bit closer ._.;; | |||
labmaster Red Paragoomba Since: 11-18-05 From: Away for exams, back mid-December. Last post: 6541 days Last view: 6470 days |
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Update
* Descriptions for most control codes added * Multi-box dialogue now dumped in full. Next step will be to work on codes 12-16, which will probably take me to the scripts that actually use these strings. |
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Clockworkz Birdon Since: 11-18-05 Last post: 6465 days Last view: 6465 days |
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Yoro, are you sure it was 3D? It looked like Mode 7 to me | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6465 days Last view: 6465 days |
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This game has too much text.
Edit: yep, there it is: 0C1B 0803E448 00000001 The body is being torn apart.{02}{00} I wonder what the "TEST0" (through 7) are for; possibly other debug rooms/information left behind?? (edited by Xkeeper on 01-13-06 11:41 AM) |
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Keitaro Mole Since: 11-18-05 From: Massachusetts Last post: 6623 days Last view: 6623 days |
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There are debug rooms, it's probably just for that. It tests nearly every function imaginable in the game | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6465 days Last view: 6465 days |
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Originally posted by Santamoto-kunI know there are debug rooms (the quote I pasted was from one), I was just thinking there might be more, since afaik those lines aren't used in any of them. |
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