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Acmlm's Board - I3 Archive - SMW Hacking - Questions and Answers for newbies | New poll | | |
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spel werdz rite Since: 11-19-05 Last post: 6291 days Last view: 6290 days |
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Originally posted by FreeDOSGo to the pipe secret in DW:TLC, have a message box in your item box. Let it drop, and Fu will talk about how SMW and SMA2 have very similar builds and that there may exist a hidden feature in LM. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6292 days Last view: 6290 days |
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Originally posted by spel werdz rite If I remember correctly, someone once tried to get this to work. He found the flag you have to enable in order to "enable" SMA2 support. Upon doing so, Lunar Magic does allow you to select the .gba extension on the "Open ROM" menu. However, when you choose the SMA2 Rom, all it says is "I don't think so, Tim." (edited by asdf on 12-26-05 09:13 PM) |
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Kailieann Since: 11-18-05 Last post: 6290 days Last view: 6290 days |
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Because, as has already been pointed out, nothing in-depth is known about SMA2's code except that it uses the same level format.
Which Nintendo probably did so that they could just copy the original levels without having to remake them. |
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GodWar Red Goomba Since: 01-07-06 From: Germany Last post: 6696 days Last view: 6696 days |
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I like this page and leanr much but many questions are not on this page | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6292 days Last view: 6292 days |
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Originally posted by GodWar Then read the FAQ. (edited by Luigi-San on 01-11-06 04:42 PM) |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6291 days Last view: 6290 days |
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Speaking of which...
*looks around the forum and throws up* What... the... HELL... happened!? I thought stupid questions would be deleted but maybe I misunderstood something. If I was an admin, there would be alot of banned people from this particular forum due to their lacking capability to consult the FAQ. Lo and behold! The spawning point of redundant questions is reborn! (edited by [GGS] Cruel Justice on 03-16-06 01:23 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6291 days Last view: 6291 days |
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Well, this is probably a very n00bish question, but I don't see any explanation in the help file, FAQ, or the overworld tutorial on SMW Central (and BTW, that tutorial is poorly designed and confusing ). After I beat a level, Up is supposed to be enabled, but it's not. Why not? Does it have to reveal an event? Things seem to work fine if I have Up enabled from the start.
[edit] Hm, it does too. THANKS A LOT GUYS (j/k)[/edit] Also, the 'priority' bit for the layer 2 8x8 tiles doesn't seem to be doing anything. I want to have a level behind a hill, but the level tile and Mario show up in front of the hill. Oh and that link in the first post is really hard to see. Try using CSS to change the link colours or something. (edited by HyperMackerel on 03-27-06 10:44 PM) |
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