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Acmlm's Board - I3 Archive - SMW Hacking - Questions and Answers for newbies New poll | |
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spel werdz rite









Since: 11-19-05

Last post: 6291 days
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Posted on 12-24-05 03:29 AM Link | Quote
Originally posted by FreeDOS
under the part that asks the question about editing SMA2, you should add this (at least the same basic explaination):
Nintendo did not use any of the original Super Mario World code for the SMA2 version, it was based off of the first SMA, the physics, graphics, and (most) sound was changed of course. There is zero similarity to the SuperNES Super Mario World behind the scenes. Making an editor for SMA2 means reverse engineering it from the ground up. If you'd like to do it, go right ahead, otherwise the answer is that there is no current way to hack it.
Go to the pipe secret in DW:TLC, have a message box in your item box. Let it drop, and Fu will talk about how SMW and SMA2 have very similar builds and that there may exist a hidden feature in LM.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6292 days
Last view: 6290 days
Posted on 12-26-05 10:13 PM Link | Quote
Originally posted by spel werdz rite
...SMW and SMA2 have very similar builds and that there may exist a hidden feature in LM.


If I remember correctly, someone once tried to get this to work. He found the flag you have to enable in order to "enable" SMA2 support. Upon doing so, Lunar Magic does allow you to select the .gba extension on the "Open ROM" menu. However, when you choose the SMA2 Rom, all it says is "I don't think so, Tim."


(edited by asdf on 12-26-05 09:13 PM)
Kailieann



 





Since: 11-18-05

Last post: 6290 days
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Posted on 12-26-05 10:44 PM Link | Quote
Because, as has already been pointed out, nothing in-depth is known about SMA2's code except that it uses the same level format.

Which Nintendo probably did so that they could just copy the original levels without having to remake them.
GodWar

Red Goomba


 





Since: 01-07-06
From: Germany

Last post: 6696 days
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Posted on 01-09-06 08:18 AM Link | Quote
I like this page and leanr much but many questions are not on this page
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6292 days
Last view: 6292 days
Skype
Posted on 01-11-06 05:41 PM Link | Quote
Originally posted by GodWar
I like this page and leanr much but many questions are not on this page


Then read the FAQ.


(edited by Luigi-San on 01-11-06 04:42 PM)
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6291 days
Last view: 6290 days
Posted on 03-16-06 02:20 AM Link | Quote
Speaking of which...

*looks around the forum and throws up*

What... the... HELL... happened!?
I thought stupid questions would be deleted but maybe I misunderstood something. If I was an admin, there would be alot of banned people from this particular forum due to their lacking capability to consult the FAQ.

Lo and behold! The spawning point of redundant questions is reborn!


(edited by [GGS] Cruel Justice on 03-16-06 01:23 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6291 days
Last view: 6291 days
Posted on 03-27-06 04:55 AM Link | Quote
Well, this is probably a very n00bish question, but I don't see any explanation in the help file, FAQ, or the overworld tutorial on SMW Central (and BTW, that tutorial is poorly designed and confusing ). After I beat a level, Up is supposed to be enabled, but it's not. Why not? Does it have to reveal an event? Things seem to work fine if I have Up enabled from the start.
[edit] Hm, it does too. THANKS A LOT GUYS (j/k)[/edit]

Also, the 'priority' bit for the layer 2 8x8 tiles doesn't seem to be doing anything. I want to have a level behind a hill, but the level tile and Mario show up in front of the hill.

Oh and that link in the first post is really hard to see. Try using CSS to change the link colours or something.


(edited by HyperMackerel on 03-27-06 10:44 PM)
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