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Acmlm's Board - I3 Archive - The Pit of Despair - Enemy Ideas.. |
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6310 days Last view: 6309 days |
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Just had this idea in my mind..
Make up new enemies, which are logically possible to do, not anything like "Super Bowser: He's like Bowser but 10 times bigger and chases Mario anywhere he goes" Well, this could be useful.. I'll start: Improved Piranha Plant. Replace the sprite of "Pipe Dwelling Lakitu" With a Piranha Plant, and change the ROM address which tells What Sprite Lakitu Throws (EC32) to a Bowser Statue Firebreath.Then Change the gfx of the Firebreath into a Fireball gfx. Done! Note: You might also want to change the address "What Sprite Lakitu Throws when Silver P is active" (EC36). Ice Blargg Well, It's probably stolen from a rom hack.. Maybe not.. Anyway, just a simple change to Blargg's Palette. Make it Light Blue, and put it in a watery level. Flyin' Rex Change a Red Winged Koopa's Graphics and Palette into Rexes. Edit with Super Mario World Reconfigurator, so that it dies instantly when jumped on. Also, could give you a feather, like Super Koopas.. Missile Mike Change Fishbone's Graphic's and Palette to a Bullet Bill-type enemy, and put it in a ground level. Easy to do because Fishbone's tail is the only moving part in the sprite.. Hoopster Change the Graphics and the Palette of a Vertically climbing Koopa into a Hoopster (From SMB2), And put it climbing into one of those vines! Bah, I can't think of any more.. Tell me your ideas. These might come in handy. |
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Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6311 days Last view: 6311 days |
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Rocky Wrench
Change the GFX of Pipe Dwelling Lakitu and Change what he throws to the bone thrown by Dry Bones (Change that graphic, too) Pile-Driver Micro Goomba Simply change Thwimp's GFX to a Breakable SMB3 Block Boss Bass/Big Bertha Change the GFX of Porcupuffer Giant Shy Guy Change the GFX of Mega Mole. Beezo Change the GFX of Super Koopa |
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Dylan_Yoshi Newcomer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-29-05 Last post: 6716 days Last view: 6716 days |
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Koopa the Quick
Change the speed of an auto-scrolling level so it matches the speed of Mega Mole (or vice-versa). Make Mega Mole so he can't hurt Mario. Use EXGFX for the graphics of Mega Mole to make it look like Koopa the Quick and put it in the previously mentioned Auto-Scrolling level. At the end of the level, place a two-spaced indent in the ground with two 3-up moons in it. Get there before Koopa the Quick does. Not the easiest thing to do, but I'm attempting to put it in my hack. Boom Boom Change a Chargin' Chuck's GFX to look like Boom Boom. Nothing special here... |
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Beb![]() Struttin' On In ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6710 days Last view: 6710 days |
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Parabeetle
Change the code of an unused sprite in MWR to 90801D100090BE8C37CC (I use the sprite 12). The sprite will act like a Red horizontal flying koopa and it will use the pallete E. The parabeetle will use the GFX of the bomb, so you'll have to change the GFX of the Bob-omb. Want a bouncing parabeetle? Just change the Asm pointer of the new sprite to 8C4D. |
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Kingpin![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-21-05 From: Amarillo, TX Last post: 6315 days Last view: 6309 days |
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Rocketkoopa
Change the code for Magikoopa to where he shoots Bullet Bills, change the GFX for Magikoopa so he looks like he is holding a bazooka over his shoulder. |
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Link2006![]() Octoballoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Kokiri Forest Last post: 6318 days Last view: 6310 days |
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The blue blargg was in my hack 'Mario is Missing 2'. It was a Nep-enut:
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6310 days Last view: 6309 days |
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Chain Chomp
Change Wiggler's Graphics and palette so that its head is Chain Chomp's head, and the body are chain links. |
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Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6311 days Last view: 6311 days |
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Lava Lotus
Change the Graphics for Volcano Lotus and It's spore ball thingys. Missile Bill In MWR, make a sprite that has Bullet Bill's GFX and acts like a Porcupuffer. Change the properties so Mario can stomp on it without harm and give the Bullet BIll GFX a slight red tint. |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6310 days Last view: 6310 days |
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^ Wouldn't that make a torpedo bill? ![]() One thing you can do with Rex is replace the 'big' graphic with Tall Guy (I think they were in Lakitu's Wall in Yoshi's Island), and the 'small' graphic with an ordinary Shy Guy. Also, in a board-themed hack, you could change Goombas to ![]() ![]() |
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Techokami![]() Porcupo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6324 days Last view: 6310 days |
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Originally posted by Luigi-SanAnother name is "Bombshell Bill" and I've been trying to figure this one out for some time =O *yoinks, will credit* |
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Cruel Justice I have better things to do. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: At my house! Last post: 6310 days Last view: 6309 days |
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Originally posted by Raccoon Sam You also have to change the clipping field to 0 so you can have a 16x16 instead of a 16x32. Doctor Freezegood -Change the graphics for Drybones. -Disable animation --He won't follow mario, instead he'll slide one direction until he falls off a ledge or exits the screen. (edited by [GGS] Cruel Justice on 01-09-06 11:54 AM) |
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Mattrizzle![]() Red Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Louisville, KY, USA Last post: 6607 days Last view: 6607 days |
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Originally posted by Techokami Bombshell Bills are golden Bullet Bills from the Paper Mario series. They are basically a stronger version of them. Missile Bills are the flashing Bullet Bills from SMB3 that home in on you. Torpedo Bill doesn't exist, but Torpedo Ted does. Pidgit Change Lakitu's graphics and palette to look like Pidgit, and change the cloud's graphics and tilemap to look like a flying carpet. Disable the routine that makes him throw Spinies. (edited by Mattrizzle on 01-09-06 03:53 PM) |
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Cruel Justice I have better things to do. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: At my house! Last post: 6310 days Last view: 6309 days |
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Originally posted by MattrizzleOriginally posted by Techokami You can't change the cloud unless you know a crapload of asm. The clouds use separate circles that fall apart from the sprite. Would be nice to try however. |
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Kailieann![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6309 days Last view: 6309 days |
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Originally posted by [GGS Sure you can. Hell, you don't even have to, just make the top tiles transparent. |
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asdf![]() Link's Awakening ಠ_ಠ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6311 days Last view: 6309 days |
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You know the dust cloud made by fireballs when they hit an enemy? The cloud is comprised of four of those. So you'd have to figure a way around that as well. |
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Acmlm's Board - I3 Archive - The Pit of Despair - Enemy Ideas.. |
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