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Acmlm's Board - I3 Archive - ROM Hacking - Tiny Toons : Buster's Hidden Treasure... | New poll | | |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6465 days Last view: 6465 days |
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Any data ever dug up on this game? I was just playing it on my Genesis and was like, "Wow, this would make great for hacks." Is the level format heavily compressed? If noone has looked at it, I might take a shot at it tonight and whip out the ol' Corruptster... | |||
Guy Perfect Since: 11-18-05 Last post: 6467 days Last view: 6465 days |
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You can go ahead and do that. Odball games that no one's really heard of don't tend to be well documented.
So go look up some formats for Brain Bender and Quarth while you're at it. |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6466 days Last view: 6466 days |
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Many Genesis games use compression- one art compression very often used is called the "Nemesis" format, and actually has a searcher program for it somewhere that can find art compressed in it. | |||
Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6465 days Last view: 6465 days |
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Well it is actually a very nice game that is like a faster Sonic game with nice graphics. I figured a level editor would be cool...
EDIT: I went through and tried my best. I actually got some objects from other levels and such to appear in random places, and made the level exit move to the beggining of the level. I wasnt able to pinpoint any of the things done as they were all random corrupts. I can only think that though, from changing some sprites to other objects, or moving them for that matter, that the sprite placement/data is not encrypted. Lets hope for more results tomorrow... (edited by Sonicandtails on 01-08-06 03:27 AM) |
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