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Acmlm's Board - I3 Archive - ROM Hacking - Protoman in: Mega Mission | New poll | | |
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Twytch Newcomer Since: 01-06-06 From: Japanada (inside joke) Last post: 6707 days Last view: 6707 days |
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Welcome to the official thread of my first ever rom hack!
I'm quite aware that it probably sucks, but you know what? I've never done this before, and I did this all on my own, so I'm proud of myself, as lame as that may sound. Anyway, onto the important stuff! Alright, so here's the deal... Megaman got owned, and now it's Protoman's turn. Seriously, how much story do these old games actually have? Anyway, I suppose you'll be wanting to know all about the stuff I'm doing... ...But how about some screenshots first? As you can see, this is a Megaman 2 hack. The title screen has been changed, Megaman is now Protoman, and even on the title screen, Rock (Megaman) has been replaced with Blues (Protoman). Okay, so you're interested? Well, never fear... Check it out! A webpage! Yes, I make games by means other than rom hacking, but alas, it takes a LOT longer, and way more planning to make your own game, rather than edit someone else's. ...So I haven't finished any yet, hence the emptiness of the site. (edited by Twytch on 01-06-06 11:36 AM) (edited by Twytch on 01-06-06 12:11 PM) |
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firemaker Cheep-cheep Since: 12-13-05 From: Somewhere in a place called Berkshire Last post: 6378 days Last view: 6378 days |
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If you ask me it just looks like a colour change apart from the title screen. | |||
NEONswift Bee Since: 11-18-05 Last post: 6300 days Last view: 6299 days |
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Ah my favourite megs game. Protoman looks cool and the life is nicely done. I hope you intend to do some level changing. New Protoman specific levels would be cool (whatever they would be).
One word of advice though. Youre no meant to post a url link to a rom. even though the url is not directly linked to it i still dont believe its allowed. |
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Twytch Newcomer Since: 01-06-06 From: Japanada (inside joke) Last post: 6707 days Last view: 6707 days |
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Oh, sorry.
I guess I should get that IPS thing going on, huh? And yeah, I definitely plan to change the levels. Maybe even work some kind of actual story into this madness. Anyway, I better get on that IPS thing before I get banned or something. Edit: Okay, well, that's done. Hurrah! Thanks for the heads-up. (edited by Twytch on 01-06-06 12:21 PM) |
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kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6344 days Last view: 6299 days |
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Click
http://fusoya.panicus.org/lips/ unless you did already ? (edited by kuja killer on 01-06-06 12:30 PM) |
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6543 days Last view: 6337 days |
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I hope your sprites is better than Silph's Megaman 5's Protoman. Even SSM used YY-CHR to make Protoman or Bass in Megaman's 1-6. I better compromise between your's and my Bro's.
I was thinking of hosting the Protoman Sprites that my brother made in insectduel's domain as a Program Patch since it deals with the unchanged levels and only the tileset changes. He may have changed some of them already. |
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Twytch Newcomer Since: 01-06-06 From: Japanada (inside joke) Last post: 6707 days Last view: 6707 days |
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Alright, thanks to Kuja's kind help, I've uploaded the IPS patch (not the rom, like I did have) to my website.
There's a link back a few posts. Just patch it over a Megaman 2 rom, and you're set. Have fun. I know, I know... No new level stuff... Level editor isn't working on this comp, so I'll work on it when I get home. If anybody takes the time out to play the game, please leave some sort of comments here as to what you think of it. I guess everything is mainly graphical, but oh well... It's the fact that I achieved part of my goal that counts. |
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GeckoYamori Koopa Since: 11-25-05 Last post: 6315 days Last view: 6300 days |
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I strongly recommend going beyond just a graphics hack and also change the level layout. With the editors available today, it's a piece of cake. | |||
infidelity Paragoomba Since: 11-19-05 Last post: 6301 days Last view: 6299 days |
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WOW!
I love how you did the PROTO logo!! That looks awesome!! |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6300 days Last view: 6299 days |
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Gecko, maybe if you read the frigging thread, you would of seen that he said that he would be changing the levels, this is just so far. | |||
NetSplit Paratroopa Since: 11-18-05 Last post: 6461 days Last view: 6461 days |
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Wow; the new title graphic is really nice. The 'IN: MEGA MISSION' really sticks out like a sore thumb, though. Its layout is clearly the same as the II that was there before, and it's just plain text, which, compared to your impressive new logo, just doesn't look good. Maybe something could be done about that? And nice job on the extra man; that looks pretty cool. I'm a little anxious to see how your levels will turn out. | |||
GeckoYamori Koopa Since: 11-25-05 Last post: 6315 days Last view: 6300 days |
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Originally posted by Sonicandtails Okay, I missed it. No need to get pissy. |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6300 days Last view: 6299 days |
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Sorry, was pissed at someone at the time, so I took out on the first thing I saw Forgive me.
Anyways, I like the look, but the Extra Life looks....odd... |
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NetSplit Paratroopa Since: 11-18-05 Last post: 6461 days Last view: 6461 days |
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I think the extra man looks better than the original one, personally. | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6543 days Last view: 6337 days |
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I have questions for you
1) What Tile editor did you use 2) Are you gonna do more Protoman sprites in other Megaman games? I recommend to fix Megaman 1 because of Palette. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6302 days Last view: 6302 days |
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Oh man, this is pretty good playin a few stages with Protoman.
Can't wait to see what's in store for him with level changes too. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Well, this sure takes me back. My first ever released ROM hack did this very thing in MM1 (I later released an MM2 version but I can't find it anywhere). My sprites sucked, I later upgraded them to this quality but never released it because the original didn't go over very well. | |||
theclaw Shyguy Since: 11-17-05 Last post: 6300 days Last view: 6300 days |
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Is your page broken or something? It doesn't even begin to load. I'd rather not judge a hack I can't see. |
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