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Acmlm's Board - I3 Archive - ROM Hacking - Mario RPG hacking question/request | New poll | | |
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Demi Newcomer Since: 01-01-06 Last post: 6708 days Last view: 6708 days |
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Hello. I would just like to know if anyone here would be able to make a quick ROM hack of Mario RPG for me. It should be really simple hack to do, all i want done is have the music that plays when you win a battle, changed to the Final Fantasy victory music that plays when you beat Culex, and i want the music which plays when you are fighting a boss changed to the Culex boss music. The music is already in the ROM, it's just that the FF victory music is only played when you beat the Culex boss, and i want it to play after every fight you win instead of the normal victory music that plays. I'm not a hacker, so i wouldn't know, but it sounds pretty simple for you experienced hackers out there. If you could give it a go that would be great. Or if a hack already exists and you could point me in the direction of it, thanks. =P | |||
Koitenshin +∞ Moblin Since: 12-24-05 From: Misery Last post: 6302 days Last view: 6302 days |
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First of all this is a board about your own rom hacks, ACMLM is not to request rom hacks. If someone completes a requested hack consider it a miracle. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6516 days Last view: 6516 days |
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not to mention it would be very time consuming to do such a thing, and probably only a few people here who know enough about snes music would be able to do it...so its not gonna happen. would be kinda cool though | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6300 days Last view: 6300 days |
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It seems like you'dj ust need to find whatever special flag the Cluex battle sets to give it alternate music, and then make the "use special music if set" flag be "use special music if not set".
Doable without much special knowledge aside from some small 65168* ASM? Yes. Doable by me? No. If you can't do it, at least point the person in the right direction. _¬ Note: this would be made easier by the SMRPG Debug Menu, wherever that thread went. *probably incorrect (edited by Xkeeper on 01-01-06 09:07 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6516 days Last view: 6516 days |
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actually, I misread....I thought he wanted the music from FF over in there, but now I see he says its already there...so yeah its probably not that hard, just find the byte that tells the game what music to play and change it to the byte thats the music you want. | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6299 days Last view: 6299 days |
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Good place to look for bytes for the music is at this site. That should help you get started. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6300 days Last view: 6300 days |
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Originally posted by Xkeeper Possibly, but it's probably some code in the Culex battle script that plays that music. What you'd want to do is something like this: 1) Find out how, exactly, to start a music track. 2) Find where the game starts the 'win battle' track. 3) Change it to start the FF music instead. (Probably just changing a pointer or track number.) Step 1 would be the hard part, since the game's music engine is fairly complicated. The debug menu would probably be a huge help. Changing all the boss music would probably be done similarly. However, it may also be that each boss's battle script sets the music, in which case you just tweak that a bit. |
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JLukas Goomba Since: 11-19-05 From: USA Last post: 6450 days Last view: 6450 days |
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Originally posted by Demi The site linked above (great site, btw) already has the offsets for the music indexes. Open the game (no header) in a hex editor and at offset $029F52 change 03 to 3B. That will change the type 1 boss music (music used for the Hammer Bros. boss at the end of Mushroom Way, for example) Change the following byte from 19 to 3B if you want to change the type 2 boss music (the music index list describes it as "battle against an armed boss" - I haven't played the game in too long to remember where/who exactly) However, I didn't see the victory music index listed there. I took a quick look at a debugger trace log and found it. Offset $024C9C - change the current value, 09, to 3C Enjoy |
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dormento Red Goomba Since: 11-18-05 Last post: 6452 days Last view: 6299 days |
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'battle against an armed boss' is the catchy music track that plays when you face the Axem Rangers. | |||
Guy Perfect Since: 11-18-05 Last post: 6301 days Last view: 6300 days |
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"Armed boss" refers to keepers of the Star Pieces. Mack, Yaridovich, Axem Rangers, Bowyer, etc. "Somewhat Stronger Monster" refers to the miniboss characters and some rare enemies, such as Belome, Valentina, Hammer Bros., Czar Dragon, Smilax, King Kalamari, etc. | |||
Demi Newcomer Since: 01-01-06 Last post: 6708 days Last view: 6708 days |
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Sorry, i know i shouldn't use my first post to beg for stuff, i've asked other places and i was recomended to try here. So i thought it's worth a shot. =P | |||
Metal Knuckles Tendoru Since: 12-21-05 From: New Hampshire Last post: 6299 days Last view: 6299 days |
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*cough!* |
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