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06-19-24 12:11 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Koopa Head Using Same Sprite as hit Coin Block New poll | | Thread closed
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6342 days
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Posted on 01-01-06 05:50 PM Link
In YY-CHR, If I edit the Koopa's head (with shell), it also makes the top right corner of the head appear when you hit a coin block. Is there a way I can fix this besides making the head smaller?
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6336 days
Last view: 6330 days
Posted on 01-01-06 05:53 PM Link
Your doing something wrong if its doing that. Only edit the blocks there, dont go outside of their 8x16 boundaries.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6342 days
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Posted on 01-01-06 05:57 PM Link
It's that I edit it like normal, but the Koopa Head uses the same part of the block as part of a coin hit out of a ? Block.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 01-01-06 06:00 PM Link
The blank top corner of the Koopa sprite is used in a lot of places as a blank tile, unfortunately. You have to either leave it blank or figure out how to edit the Koopa tilemap to use a different tile.


(edited by HyperHacker on 01-01-06 05:01 PM)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6342 days
Last view: 6330 days
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Posted on 01-01-06 06:10 PM Link
Ok, instead of a full snowpuff as you saw, a changed it to the flattened snowpuff instead. Now it works fine
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6332 days
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Posted on 01-01-06 06:45 PM Link
9D83 and 9D85 decides which tile to use for the koopa head.
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