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09-27-24 12:11 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Lunar Magic v. 1.63 New poll | | Thread closed
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Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6431 days
Last view: 6431 days
Skype
Posted on 11-18-05 11:03 AM Link
I'm sure you all have this, but either way...

http://fusoya.panicus.org
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6430 days
Posted on 11-18-05 06:49 PM Link
Yes, but it maybe help at the newbies
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6430 days
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Posted on 11-18-05 08:53 PM Link
How much you want to bet that they won't even look at this thread and ask something like "How do I hack SMW?".
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 11-19-05 12:06 AM Link
Why isn't this like an announcement or something?
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6430 days
Posted on 11-19-05 11:36 PM Link
I heard that this may include compatibility with the NES version in the future as well. I wonder if they will make it compatible with the recently released "Complete" Rom or if it will just be for the halfway done rom that ends at world 4.
Kailieann



 





Since: 11-18-05

Last post: 6430 days
Last view: 6430 days
Posted on 11-20-05 12:05 AM Link
Originally posted by iamstillhiro1112
I heard that this may include compatibility with the NES version in the future as well.


I highly doubt it. The NES version is a hack to begin with, plus it doesn't share any code whatsoever with the original.

More to the point, FuSoYa's pretty much made it clear that there's nothing left to be done except the occasional bug fix. Heck, the GBA version uses the same level format, and even support for that looks incredibly unlikely.


(edited by Kailieann on 11-20-05 01:46 PM)
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6527 days
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Posted on 11-20-05 12:08 AM Link
Link
http://board.acmlm.org/archive/thread.php?id=19086
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Since: 05-08-06

Last post: None
Last view: 6430 days
Posted on 11-20-05 03:44 AM Link
Originally posted by Kailieann
Originally posted by iamstillhiro1112
I heard that this may include compatibility with the NES version in the future as well.


I highly doubt it. The NES version is a hack to begin with, plus it doesn't share any code whatsoever with the original.

More to the point, FuSoYa's pretty much made it clear that there's nothing left to be done except the occasional bug fix. Heck, the GBA version uses the same level format, and even support for that looks incredibly unlikely.



I believe the NES SMW was a HKO (Honk Kong Original). And kind of a bad one at that. So bad I had to have my bud hack a few codes to make the game somewhat playable. .


(edited by iamstillhiro1112 on 11-20-05 02:46 AM)
(edited by iamstillhiro1112 on 11-20-05 02:46 AM)
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