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0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - replacing mario with someone else | New poll | | Thread closed |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6445 days Last view: 6431 days |
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I use YY-CHR and a ZSNES savestate with my intended Mario edit's fancy new pallete. It hasn't failed me yet, as I can easily copy and paste between YY-CHR and Paint Shop Pro.
That, and anyone who uses TLP is a godless communist. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Originally posted by The KinsThank ye muchly |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by The KinsWhat did TLP ever do to you? |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6459 days Last view: 6431 days |
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Originally posted by spel werdz riteYou mean besides completely sucking at tile editting? Tile Molestor 4 LYFE. |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Are you guys insane?
It r0x0rz!1! I can do multiple files, rotate, load my own palettes, drag and drop. I don't use anything else. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6430 days |
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Well obviously TLP is not that bad since I use it. And you can see that my sprites are quite top notch. | |||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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JJ + Kins: Ownd!
I just had to rub it in. ...Now make a comeback! I don't use any gfx editors! |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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TLP ftw.
Because it's better than loading multiple files just to use a tile editor. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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I use yy-chr, but sometimes I use Tile Molester too. It have 3bpp support. Ah, and Ronduque´s banned period has finished. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Perhaps this thread should be changed to "Favorite Tile Editor." | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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TLP, here.
Mainly because I don't feel like downloading anything else, and LM only exports TLP palette files. |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6445 days Last view: 6431 days |
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Originally posted by spel werdz rite Shame, you invalidated your entire post with one word. Originally posted by Juggling Joker Admittedly I don't use TM. Possibly because Java is a memory-eating heathen. I'll have to give it a shot sometime. Originally posted by Santa Poring YY-CHR supports ZSNES savestates. No real difference, I find. |
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Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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Originally posted by The Kins QFT But we can make a new tile-editor thread in general rom hacking. As for the original topic, it might actually be interesting to try and find a way to ASM hack a Yoshi-only game. The way I would do it is to first edit all of Mario's tiles to make him invisible, and then work on finding a way to make it so that he's always riding Yoshi. After that, a few other things would need to be tweaked. The hurt routine, for one. It would have to cause damage without making Yoshi run away. Powerups could be modified to change Yoshi's color.. I might give it a stab sometime. That would probably sound more convincing if I wasn't so lazy.. (edited by Kailieann on 12-29-05 10:46 PM) |
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Tatrion <_<; Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Oh, I see it...
Mushroom -> Weight, becomes yellow yoshi Feather -> Wings, becomes blue yoshi F. Flower -> Fireball attack, becomes red yoshi When hit, Invisible Mario's physics are altered so he slides forward back onto yoshi. Yoshi reverts to green if he has a power up, and dies if he's green. Since you lose Yoshi if you die while riding him, change the code so it doesn't do that (How? No clue...). Oh, an alternative - when you swallow a red/blue/yellow shell, you get that power, and you lose the ability to use the tongue (Kind of like Kirby... with less stuff). Oh... I got badly off-topic there... I use YY-CHR. It does whatever I need it to do, and it's the first one I was introduced to, soz. I use that. |
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jp Red Paragoomba Since: 12-19-05 From: Uruguay Last post: 6778 days Last view: 6778 days |
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On-topic (Changing Mario with someone else):
I've made a little ASM routine that you might find very interesting... I'll give you all the details when I release the first demo of my hack. Off-topic (Fav. tile editors) I used to work with Tile Layer Pro with is great, but now I'm using MrClick's TileEd 0.54... You can edit sprites directly on the tile arranger. (But you can only open one file at a time) |
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||bass Administrator Since: 11-17-05 From: Salem, Connecticut Last post: 6432 days Last view: 6430 days |
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Originally posted by KailieannI really like where you're going with that train of thought. I definately think that sounds like the best way to go about doing it. (Definately the simplest.)Originally posted by The Kins |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Originally posted by ||bass Read the bold part of your signature. YY-Chr, mainly because I simply find it easier to use. |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6431 days Last view: 6431 days |
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YY-CHR is definitely better than TLP, and I just open two separate windows and copy and paste between the two, though I've never tried tile molester, (never even heard of it actually). |
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