(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-12-24 10:20 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Huge SMILE update (0.70) New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-26-05 03:00 AM Link | Quote
Most people have version 0.30, though 0.40 had been released at one point. The new version is 0.70. Why such a jump?
-Convert scenery palettes to TLP/YY-Char format... Save them, of course
-Decompress scenery graphics into GFX files that can be easily edited in your favorite tile editor
-Edit tile tables (ie- slect which 8x8 tiles make up the 16x16's, plus which palette, orientation, priority they have)
-Partial support for editing save/load stations
-Lots of other smaller features and bug fixes

This version is a lot more stable than past versions, but I do remind people to back up your hacks often.

GET IT HERE
Ice Ranger

Grizzo








Since: 11-24-05

Last post: 6302 days
Last view: 6292 days
Posted on 12-26-05 03:13 AM Link | Quote
I offically feel like an idiot after private messaging you, and find this afterward. Imagine the coincidence.

Anyway, this is awesome. A HUGE jump. I can't wait to test this out once I get back home.

Maybe I should start over on mine now... after all, I started on the first version that came out.
ChaoJeff482

Micro-Goomba


 





Since: 11-21-05
From: Kent, Washington

Last post: 6499 days
Last view: 6294 days
Posted on 12-26-05 09:25 AM Link | Quote
Originally posted by Jathys
Most people have version 0.30, though 0.40 had been released at one point. The new version is 0.70. Why such a jump?
-Convert scenery palettes to TLP/YY-Char format... Save them, of course
-Decompress scenery graphics into GFX files that can be easily edited in your favorite tile editor
-Edit tile tables (ie- slect which 8x8 tiles make up the 16x16's, plus which palette, orientation, priority they have)
-Partial support for editing save/load stations
-Lots of other smaller features and bug fixes

This version is a lot more stable than past versions, but I do remind people to back up your hacks often.

GET IT HERE


One problem when I run the program, I get a fatal error that displays this,

Run-time error '9':

Subscript out of range

has anyone here gotten this?
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6294 days
Last view: 6293 days
Posted on 12-26-05 09:27 AM Link | Quote
And here I was thinking that this had drifted off the face of the earth permanently. Well, I guess I can get back to planning that Super Metroid Hack again....
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-26-05 11:13 AM Link | Quote
ChaoJeff482:

What *exactly* are you doing when the error pops up? Did you just open the program and not get the file seklecting box........ Did you selet the rom and then it errored..... Did you click on something specific and then the error happened?

The more information you can provide me on this, the quicker it'll be able to be fixed. Stop by on #jzd on irc.esper.net and if I'm there still, there may be a fix today.
ChaoJeff482

Micro-Goomba


 





Since: 11-21-05
From: Kent, Washington

Last post: 6499 days
Last view: 6294 days
Posted on 12-27-05 12:51 AM Link | Quote
Well to basically say this, after I open the Rom then slecet the address to enter that part of the Rom, that Run-time error occors, likely a Visual Basic Rendering issue that it is having issues with.
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-27-05 10:47 AM Link | Quote
Visual Basic isn't "rendering" anything. Subscript out of range basically means that some value has either too high or too low a value for its data type.

Don't know why no one else is reporting this, but the likely situations seem to be:
-you are trying to open a rom in which the rooms have been moved around and are no longer where the list (editable) thinks they should be
-if your rooms are still were they are "supposed to be", there is a chance you are using some strange rom that I haven't heard of (doubtful though, because I've only had complaints with the PLM's in this)
-there are 4 rooms (Ceres shaft, Ceres Ridley, Kraid's room, and the beta room) that will give subscript out of error messages upon openning (if they are the very first room you open . . . are you openning one of those?
-if you've used smile before and made a tiny room huge... the room following it in the rom (assuming that's the room you're openning now) may have had its openning level data overwritten . . . again, try another room?

As always, check to make sure the room works in the emulator as well.
As for the 4 room issue... I hope to be fixing that bug in the next release.
Hope this helped at least a bit.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Huge SMILE update (0.70) |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.083 seconds; used 376.95 kB (max 456.15 kB)