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06-10-24 05:08 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Mega Man X: Rise of the Robot Masters New poll | |
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insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6565 days
Last view: 6359 days
Posted on 12-17-05 04:43 PM Link | Quote
I love Megaman hacks. There's no need for ROMs except for the patching since I have Megaman Anniversery Collection. Anyway I hope you will release Mega Man X: Rise of the Robot Masters someday. I'm expecting some good work on your hack.
NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6483 days
Last view: 6483 days
Posted on 12-17-05 08:35 PM Link | Quote
Originally posted by PSlugworth
Just tried the Gutsman level, and have only a few more things to add to what's already been said:

1) If you die on the area with the spikes, this is same area where you regenerate, so when you warp down you're put directly over the spikes. It's not impossible to just hold right immediately before you "land," but I think -- personally -- landing directly onto a platform might be better.

2) The palette change when you enter the first boss doors is a little bit awkward. Not horrible, it just seemed very... noticeable.

Other than that, everything looks really good. I really, really dig the X-style platform graphics!

Heh, oops, I totally forgot to mention the palette change. It was so blatant that I assumed he'd be fixing it on his own.

Also, I didn't die in the stage, so I have no info regarding the checkpoints and if they work or not.


kuja killer: Are you making an MM1 hack? If it's MM1, I'd possibly be willing to test it.


(edited by NetSplit on 12-17-05 10:15 PM)
Crashman

Grizzo








Since: 12-26-05
From: Maine

Last post: 6358 days
Last view: 6358 days
Posted on 12-26-05 10:50 AM Link | Quote
The screen shots look excellent. And thanks for posting that MMX3 editor link. Been trying to do some MMX editing for ages now....
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Acmlm's Board - I3 Archive - ROM Hacking - Mega Man X: Rise of the Robot Masters |


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