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Acmlm's Board - I3 Archive - ROM Hacking - Temporal Flux v2.00 Release | New poll | | |
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T.Geiger Goomba Since: 11-18-05 From: Indianapolis, IN, USA Last post: 6434 days Last view: 6426 days |
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Temporal Flux v2.00
Finally, six months overdue (but just in time for Christmas), the most versatile Chrono Trigger editor returns. With lots of new features and nearly every line of code rewritten, this release should make Chrono Trigger hackers quite happy. This release requires v2.0 of the .NET Framework, which you can get from Windows Update and other locations on Microsoft's site. From the release notes: v2.00 The manual is still in the process of being updated. It will be released at a later date. ---T.Geiger |
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xZeaLitYx Paragoomba Since: 11-17-05 Last post: 6452 days Last view: 6451 days |
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You can also read interviews with each team member concerning the program at this page.
Hah, ACMLMers. How about we see some hacks now? |
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JossiRossi Goomba Since: 11-18-05 Last post: 6543 days Last view: 6543 days |
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Well, this is a christmas gift I certainly won't be returning to the department store =] | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6425 days |
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very smaal (and stypid) queston, wath this is? (edited by legoman on 12-23-05 03:41 AM) |
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Dan Purple Leever Since: 11-18-05 Last post: 6433 days Last view: 6424 days |
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Originally posted by legoman Extremely stupid considering it says in the first post! Originally posted by geiger |
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dcahrakos 490 Since: 11-17-05 Last post: 6641 days Last view: 6641 days |
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been waiting for this since I read all the interviews and everything | |||
xZeaLitYx Paragoomba Since: 11-17-05 Last post: 6452 days Last view: 6451 days |
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I'm going to use the Import / Export to copy the Crimson Echoes demo over to a fresh ROM. The current one is fried after months of abuse.
Anyway, earlier today I experimented with TF 2.00 and made a short scene in Crono's room. If you want to view it, download and import this file: http://cc.herograw.org/Zeality/newyears.Flux |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6480 days Last view: 6461 days |
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Start a new game to see it. It had me in stitches. | |||
Squash Monster Bouncy Since: 11-18-05 From: Right next to myself. Last post: 6432 days Last view: 6425 days |
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Sorry to be a spoil-sport, but does anyone know why I get this error when I try to run the program?
"The application failed to initialize properly (0xc0000135). Click OK to terminate the application." |
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dcahrakos 490 Since: 11-17-05 Last post: 6641 days Last view: 6641 days |
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make sure you have the .net framework, or atleast thats the only thing I could find by searching that has anything really to do with the error, make sure its the .net framework 2 Redistributable.. | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6543 days Last view: 6543 days |
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Just had to say that I did some quick tinkering (at 6 AM) to try to tiredly do some work, and well, I did so cool =]
Did a real quick dirty simple change where I added a church off to a side and made the entrance lead to Crono's house while being named "Test House" It's not much of anything but the ease of use so far is really encouraging. If I keep testing and find nothing beyond my abilities too much I hope to start working on a real test project soon. =] Just had to say it's awesome work so far, it's a damn impressive program. |
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Crashman Grizzo Since: 12-26-05 From: Maine Last post: 6461 days Last view: 6461 days |
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Just wanted to say thank you for creating, then releasing this program. I know, it sounds hokey, but seriously, its pretty cool that your just handing this out. I could never build a program like this in a million years, and I just wanted to let you know that its fun to use man. | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6543 days Last view: 6543 days |
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Dumb question I think, I'm changing things here and there pretty much at random, but I wanted to go through and edit the dialogue but I can;t find where the dialogue strings are located. I went to Window-->Strings but the dropdown list there doesn;t include the dialogue workings, I'm not sure where there are. Likely it's something obvious and I'm being daft, but for the life of me I can't locate them, | |||
Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6480 days Last view: 6461 days |
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The dialog is stored in with the events. Open up the events editor for the location you wish to edit the dialog for, and in the events you can view/edit all the dialog.
Each event can now have up to 256 unique text strings - the old text space restriction is removed. |
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JossiRossi Goomba Since: 11-18-05 Last post: 6543 days Last view: 6543 days |
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Ahhh excellent =] Thank you very much. Now to make Crono's mom make crazy talk. | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6428 days Last view: 6424 days |
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I notice that after expanding the ROM, the Y button-party change gets enabled. You know that at the beginning of the game you're not supposed to be able to press Y to have the party adjustment screen come on? Well I don't know all that happened, but I expanded the ROM and changed a little bit of Chrono's mom's dialog at the beginning, and at the beginnign when I press Y, the party adjustment screen comes on. Is that a bug, was it intended, or is there some way of removing it?
Thanks. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6480 days Last view: 6461 days |
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Go to Window > Misc. Settings menu option.
Manage Party Here you can change at what point the "Who'll you replace?" character exchange menu becomes available. This setting reads the "7F0000 mem.Storyline counter" used in Location Events. In the original storyline, the menu became active at storyline point 49, during your first visit to the End of Time. If you would like the menu available immediately upon starting a new game, set the value to zero. Since you can edit all events and locations, you can change the story to have any combination of characters available at any time. (edited by Chickenlump on 12-26-05 09:45 PM) |
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T.Geiger Goomba Since: 11-18-05 From: Indianapolis, IN, USA Last post: 6434 days Last view: 6426 days |
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I notice that after expanding the ROM, the Y button-party change gets enabled.
Just expanding the ROM should not cause this to happen. I will look into this when I have time. ---T.Geiger |
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JLukas Goomba Since: 11-19-05 From: USA Last post: 6575 days Last view: 6575 days |
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Originally posted by beneficii It appears that somehow (bug?) the Manage Party menu data got saved along with the Expansion option. You can open the Manage Party menu and set the value back to 49 again, and save to fix it. Or, in a hex editor open the game and change offset $001994 to 49 and offset $02360C to 49 to restore the original settings. (edited by JLukas on 12-27-05 04:11 AM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6428 days Last view: 6424 days |
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OK, thanks y'all. The bug was rather easy to fix.
I also have another issue, this site: http://www.chronocompendium.com/wiki/index.php?title=Utilities_%28Chrono_Trigger%29 said that "Chrono Trigger Editing Companion can edit Item, Enemy, Playable Character, and other stats...[and] was designed as a companion for Temporal Flux until Geiger added these features to that program," in other words, saying that Temporal Flux has enemy-, playable-character-, and item-editing capabilities, but I checked the old Temporal Flux manual and I dug through Temporal Flux 2.00's menus and cannot find any such editing capability anywhere. Is it placed within a specific area of the program, or was the info on Chrono Compendium inaccurate? Thanks. Also, I've been toying around with the event editor, simply learning how it works. The thing that I'll probably have the biggest quesiton about are the Objects and the Arbitraries. Under quite a few Objects, I see a list of Arbitraries that sometimes do things and sometimes don't. Perhaps we could see a manual that gives an explanation of the Objects and Arbitraries, as into how and when they're executed and perhaps into how we can change that. Thanks. |
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Acmlm's Board - I3 Archive - ROM Hacking - Temporal Flux v2.00 Release | | |