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05-20-24 02:29 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Legend of Zelda Ocarina of Time ROM Files New poll | |
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Rockdrala
Newcomer


 





Since: 12-21-05

Last post: 6725 days
Last view: 6725 days
Posted on 12-21-05 06:43 AM Link | Quote
I have the ROM Files and wish to extract the textures and segments and edit them in 3d Max... however i dont what to use to decompile .z64 files... any help?
Cat Lover

Goomba


 





Since: 11-22-05

Last post: 6720 days
Last view: 6720 days
Posted on 12-23-05 01:11 AM Link | Quote
I'm an expert, but I don't know how to do that. But if you ever need to edit the text...

Seems to be from around 0090BAC0 to about 00944AF7.
CCs:
02 = Wait for response from player with a square to notify the player to respond
04 = Wait for response from player with a triangle to notify the player to respond
06 = Prints a space character and dosen't display the nex character
0f = Prints your name
06 = Prints a space character and dosen't display the nex character
1a = Displays this:
2e = Displays a period.

Proof it works:
Heran_Bago

Bronto Burt








Since: 11-18-05

Last post: 6677 days
Last view: 6677 days
Posted on 12-23-05 01:43 AM Link | Quote
Yes, more info on OoT texture editing please.
Guy Perfect









Since: 11-18-05

Last post: 6302 days
Last view: 6301 days
Posted on 12-23-05 02:39 AM Link | Quote
Most textures are encoded with the Zelda-rific compression algorithm Yaz0, which is like the MIO0 used in Super Mario 64 and F-Zero X, except that it deals with 16-bit values instead of 8-bit values.

In order to edit the textures and, most likely, the level data, you'll need to get something that can extract a segment of the ROM, a Yaz0 decompresser, a binary file editor (aka Hex Editor), a Yaz0 compressor, and something to insert the new data back into the ROM.

You'll also likely need a CRC recalculator. Some of the data is probably in the protected first megabyte of the ROM.
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