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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking | New poll | | |
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Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6287 days Last view: 6286 days |
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Sweet. Anyway, I'm waiting for the next release before starting some hacking... Man, keep up the good work. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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Frame rate is crap but you get the idea.
Enjoy this video http://youtube.com/watch?v=aQJjb_f_v6A |
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Ramon Bullet Bill Since: 11-25-05 Last post: 6286 days Last view: 6286 days |
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Moving sprites around YAY!!!
Video looks promising, and editing scroll data seems interesting I don't want to wait!! (edited by Ramon on 02-12-07 08:24 AM) |
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trunaur68 Micro-Goomba Since: 12-25-06 Last post: 6291 days Last view: 6288 days |
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Hey folks, I've been messing with the menu commands and I have created one or two new things, first thing is that I have found a way to enable the ability to turn items on and off, this was not created by me but was something that was already planted in the game but is just never used. Second, something I created, the ability to change between power suit, zero suit and phazon suit(the phazon suit is just the gravity suit with color changes). I also planted one more thing in this but you'll have to find it yourself |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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Mind telling what codes do what?
*goes to see* |
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trunaur68 Micro-Goomba Since: 12-25-06 Last post: 6291 days Last view: 6288 days |
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Aright interdepth here's the list of codes sorted into nice little sections just for you. |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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Ok, well like the new release is all set I might not be able to deliver the animated tiles unless I got help immediately. If you wanna help send me a message on AIM
Other then the few checks I need to set for Fusion and the Euro ZM rom. This release is ready. |
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Electrometer Prime 30 Since: 03-04-06 Last post: 6289 days Last view: 6288 days |
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And now, Our feature presentation... | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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Ok, now then here it is early
So enjoy Eat Don't cry in your corner And praise it!!! Big thanks to Tauwasser edit: new download link http://s93771610.onlinehome.us/inters/ZeroFission.zip (edited by interdpth on 02-13-07 11:03 PM) |
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Ramon Bullet Bill Since: 11-25-05 Last post: 6286 days Last view: 6286 days |
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Hail interdpth!!!
*downloads and checks for bugs immediately* Happy Valentine's Day, everyone! (edited by Ramon on 02-14-07 04:24 AM) |
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NEONswift Bee Since: 11-18-05 Last post: 6287 days Last view: 6286 days |
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woohoo more ZF... only a good thing... appears to be hardly buggy at all...nice work | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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I guess I should explain the rules for clip data.
Shift for moving. Control for resizing. Us arrow keys, should work. Scrolling is what the room scrolls in. Take part of it off, you'll never seen that screen again. Alrighty time to go to the girlfriends. Peace! |
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NEONswift Bee Since: 11-18-05 Last post: 6287 days Last view: 6286 days |
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Played around with it yesterday...Im liking the stability of it all these days..
Problem i noticed is the editor still leaves a process running in task manager after you click the close button. The scroll editing is a nice touch as I've now made the starting room one large open arena instead of a small confined area. Being able to move enemies also without having to use the old Metroid Zero Mission Header editor is a good thing. Can you explain the difference between the Item Editor's debug, easy, normal and hard settings? Obviously relatively self explanatory but when does debug jump into play? |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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I think it might be for the start of the game but i'm not too sure, but the rest of them work as intended. | |||
FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 6289 days Last view: 6286 days |
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I've been silently watching this for some time now. One thing I've noticed though:
Why is the notepad sprite list listed in hex when in the program if you want to change the sprite to something else, you need to input the hex number in decimal? Couldn't you code it so that they either both are decimal or hex? |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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If you want to do hex, use &H followed by the hex number that's all =P Simple! | |||
Ramon Bullet Bill Since: 11-25-05 Last post: 6286 days Last view: 6286 days |
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I was looking around, desperately looking for how scrolldata gets changed
I really like the new version! EDIT: Originally posted by interdpth Just tried it. Debug is not for the start of the game. EDIT 2: I might sound stupid, but I'd really like to know... how do you edit Scroll: 2? And why's there no Scroll: 1 and can you add new Scrolls? EDIT 3 (how often still?): I think I could help a bit with finding out what each unknown clipdata does... Whereas I think 52 is shootable (never reforms) (edited by Ramon on 02-16-07 01:15 PM) (edited by Ramon on 02-16-07 01:19 PM) (edited by Ramon on 02-16-07 03:52 PM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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Ok here's the rules
If you don't see it on there. It's values are FFFFFFFF Use space bar to switch between scrolls Press control to enter moving mode and use the keyboard to move Press Shift to enter resize mode to resize. Simple |
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KP9001 180 I'm going Weasel in 3 months! Where will I end up going? Since: 01-30-06 From: Show Low, AZ Last post: 6286 days Last view: 6286 days |
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I'm really liking this release. Scrolldata Editing works like a charm. Although some of the rooms (like Crateria) are a bit messed up.
I'm also working on the Music list. I'll probably continue on to the Tileset list as well. Any idea on what to expect on the next release? |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6286 days Last view: 6286 days |
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*looks for post in IRC*
[16:57] [16:57] [16:57] [16:57] [16:57] [16:57] i'm also thinking about a wav importer/exporter for songs |
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking | | |