Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - Hack: Super Kirby | New poll | | Thread closed |
Pages: 1 2 3 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6299 days Last view: 6299 days |
| ||
This looks pretty nice, I remember playing a japanese SMB hack with Kirby in it (I think I have it on me) it was a short hack too but it was good. This hack looks like it has potential. Good job so far, I like what I see. | |||
jonghyunchung Micro-Goomba Since: 12-09-06 Last post: 6312 days Last view: 6310 days |
| ||
On second thought, here's what I decided. When Kirby eats a Fire Flower, he'll change color (but stay the same), and he'll hold fireballs in his mouth. How's this? | |||
Shiryu Gungun Since: 02-24-06 Last post: 6298 days Last view: 6296 days |
| ||
I thougt about this idea some time ago...
I had an idea about kirby's size, but this would require giving a diferent sprite for big and fire kirby, or change big into something else... Put a crown on his head for fire kirby (like the one in KSS, which was solid instead of being made of fire) For "big kirby", I thought about a mushroom hat or something like that... |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6297 days Last view: 6297 days |
| ||
Hm, I recall a Game Genie code for SMB1 that let you jump in mid-air. That could be useful for implementing floating, though it also lets you simply jump over the level. | |||
Zeld Red Paragoomba Since: 11-05-06 Last post: 6300 days Last view: 6297 days |
| ||
Originally posted by Alice Which introduces a need for a form of limitation to the number of jumps you can do or how long you can repeatedly jump. There should also be a way to keep the player from jumping off the top of the screen, because a timer oriented limitation to how long you can jump would still allow players with fast thumbs to skip over everything. I thought that some way of making Kirby jump weaker as he nears the top of the screen might help too. Perhaps you can implement a Y position check when Kirby jumps that makes his jumping power inversely proportional to how high off the ground he is...and, of course, make it so he can't jump even just a pixel higher if he goes off screen. Perhaps this would handle my other suggestion of making his mid air jumps look more like Kirby's usual mid air jumps, rather than appearing to hop around on invisible surfaces. |
|||
Ice Ranger Grizzo Since: 11-24-05 Last post: 6306 days Last view: 6296 days |
| ||
Originally posted by Shiryu Actually, you could keep him the same size and just have one upgrade to make him use fire. You can have a small mario that has fire power through glitching the game by getting hit by Bowser and landing on the axe at the same time, whenever you get hit, you go back to being small Mario. Shouldn't be too difficult to change the dimensions. The only problem with that glitch might be that the small fire Mario couldn't break blocks, but I'm sure that can be fixed by changing a read byte in RAM. Hmm, makes me interested in looking at hacking this game now. |
|||
never-obsolete Paragoomba Since: 05-14-06 From: AZ Last post: 6298 days Last view: 6298 days |
| ||
here's a stub along the lines of what zeld was sayin:
in the original jump routine, initialize the floattimer to however long you want the player to be able to float. though make sure that the player is on the ground, else just leave floattimer alone. that prevents endless jumps in the air. then, in the nmi routine just decrease floattimer. if kirby is in the top two rows of tiles, he will see no increase in height ($00), while the bottom six rows of tiles will give him an increase of 8 pixels. ($F8) (edited by never-obsolete on 02-01-07 03:09 PM) (edited by never-obsolete on 02-01-07 03:09 PM) |
|||
jonghyunchung Micro-Goomba Since: 12-09-06 Last post: 6312 days Last view: 6310 days |
| ||
Well, I finally created the screenshots, and this is what I decided on.
When a Super Mushroom touches Kirby, he'll hold it in his mouth: And when he touches a Fire Flower, he'll change color (and will now hold fireballs in his mouth: This way, he can spit them out and defeat his enemies: |
|||
Higsby Shyguy Since: 02-01-07 From: Canada Last post: 6296 days Last view: 6296 days |
| ||
I like it. This hack seems to be progressing very well and I' can't wait to try it. All the game really needs now is new levels. But I'm sure you had other ideas in mind of what to do next. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6296 days Last view: 6296 days |
| ||
I'm curious if these are screenshots taken from a game, or mockups you created based on what you're planning to do? | |||
Zeld Red Paragoomba Since: 11-05-06 Last post: 6300 days Last view: 6297 days |
| ||
Originally posted by jonghyunchung Shouldn't he be bigger than that? He has an infinite supply of fire inside of him until he gets hit, so he wouldn't just deflate like that after each breath of fire. ... lol reference Originally posted by never-obsolete Forkin' nice (at least some people know 6502, eh?) Too bad all that nice effort you put into making my ideas into assembly won't help the guy if he doesn't know what to do with it :\ |
|||
jonghyunchung Micro-Goomba Since: 12-09-06 Last post: 6312 days Last view: 6310 days |
| ||
Originally posted by Don't listen to him, he's just asking a question we shouldn't hear. Besides, they're really screenshots of what the game will look like, and they're definitely NOT mockups. (edited by jonghyunchung on 02-01-07 07:36 PM) |
|||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6301 days Last view: 6297 days |
| ||
Will, or does?
I've been noticing some things about your screens myself. For one, Kirby seems bigger than the original Mario. While It's not too hard to remap things, sprites aren't so much. And speaking of sprites, the palletes seem very varied, and for the brief time I hacked this, I found the palletes to be shared by many different things. I'm not saying they're fake, but I am saying there's really no definitive evidence this isn't a hoax either. |
|||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6297 days Last view: 6297 days |
| ||
Originally posted by jonghyunchungOriginally posted by This kind of question dodging is very suspicious. You claim they're not mockups, but say "what they'll look like in the game"... I'm kind of wondering myself, since a lot of things in here are looking rather suspicious. |
|||
Griff Morivan 190 Since: 06-10-06 From: St. Petersburg, Florida. Last post: 6302 days Last view: 6297 days |
| ||
It does make it awfully interesting. I'm curious if the pixels match up perfectly on all axis. Cause that kinda ducking makes me wonder a lot.
As a matter of fact, I would go so far as to request a demo. (edited by Griff Morivan on 02-02-07 12:22 AM) |
|||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6297 days Last view: 6296 days |
| ||
You, sir, are full of it.
I know for a fact that at least some of these are fake. Your title screen, for instance; there's no room left in the background palette for that pink color. The extra-wide Kirby sprites are another dead giveaway, as Mario is limited to 16x32 pixels. If you can't even change the status bar to read "METAKNIGHT", how are we supposed to believe you're capable of sprite hacking? Either you provide some concrete proof that you're capable of this level of hacking, or the thread's getting trashed and you're getting de-approved. I'm not a big fan of hoaxes/false promises/whatever the hell you want to call it. |
|||
Shiryu Gungun Since: 02-24-06 Last post: 6298 days Last view: 6296 days |
| ||
The screenshots are fake.
1- "mario" Should have one pixel in the tile he's standing on. 2- You can't make "mario" wider. That's the reason of what I said about a mushroon and a fire crown on kirby head. That would be possible giving different sprites for mario and fire mario. The other things could have been real with sprite hacking... but the 1st thing is in every screenshot with the exception of the title screen. (edited by Shiryu on 02-02-07 12:14 PM) |
|||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6297 days Last view: 6296 days |
| ||
I could also bring up shared pallets, and that your metaknight sprite has 5 colors. | |||
jonghyunchung Micro-Goomba Since: 12-09-06 Last post: 6312 days Last view: 6310 days |
| ||
Originally posted by Darkdata Well, I'll need help from someone who has a sprite editor to edit all my screenshots, because I'm not allowed to use one on my PC anymore. |
|||
never-obsolete Paragoomba Since: 05-14-06 From: AZ Last post: 6298 days Last view: 6298 days |
| ||
Originally posted by Darkdata that doesn't absolutely mean its fake. set the sprite attribute bytes on the right most column to point to a different palette set like so:
and you could achieve what is shown in the picture. though in this case, since he replaced a 2x2 enemy its not possible as shown. |
Pages: 1 2 3 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - Hack: Super Kirby | | Thread closed |