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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6293 days Last view: 6292 days |
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This WAS level 1-1 of Kid Icarus Not much yet, but you know how I go crazy when I hack games... |
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Green-Kirby Bronto Burt Since: 11-13-06 From: Sweden Last post: 6301 days Last view: 6291 days |
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What if....Super metroid was in black and white?
I had this idea in my mind for some time. So here you go the latest in pallet changing. SUPER METROID: BLACK and WHITE Well to be honest it is not done yet. But I feel that some people might want to see this. SS: (Last two pick is not normal.) So any feed back is nice to haw. that's all for now. I will try to keep this up to date. |
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fabio Ameboid Since: 11-17-05 From: Texas Last post: 6291 days Last view: 6291 days |
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That's pretty interesting Green-Kirby.
One question though, how are you going to be able to tell whether a door requires a power bomb, super missiles, missiles, or any weapon to open them? |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6293 days Last view: 6291 days |
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I'd say that black and white hack is utterly useless, especially since ZSNES has a "grayscale mode". | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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Just for fun, here's a comparison of some new sprites and the enemies that they replace the CV hack. |
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optomon Rat Since: 02-12-06 From: California Last post: 6295 days Last view: 6294 days |
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Dr. Mario, I've been waiting to see these in action for a long time. Not sure if I want to go the extra mile to give them more than two frames of animation. They look like they'll pull through very well.
As for the black and white Metroid, I find it more trouble than it's worth. I could just turn the color function off my TV or PC screen if I desired that effect. |
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Green-Kirby Bronto Burt Since: 11-13-06 From: Sweden Last post: 6301 days Last view: 6291 days |
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Originally posted by Stifu To be honest I did not know Zsnes had this function. But there is still people who won't use Zsnes. And people who don't know this function (like me) And I'm bored right now any way |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6292 days Last view: 6291 days |
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Apparently started on my Mario in Dreamland hack of Kirby's Adventure again.
Got the color changed and adding new graphics to make the special moves of mario better. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6292 days Last view: 6291 days |
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That sucks.
Literally No, really. I can't wait to see Mario eating those enemies. Great job. |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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I picked a new easier to read font and added some more text to the title screen.
**EDIT** Oh, and I'd like a little feedback on this screen (Spoiler warning: This screen contains a shot of the ending of the game) http://img253.imageshack.us/img253/44/3304gn.png (edited by Dr. Mario on 01-22-07 07:28 AM) |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6291 days Last view: 6291 days |
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Originally posted by Dr. MarioAah! Bright light! Bright light! |
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Yoronosuku Toss Tortoise Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6291 days Last view: 6291 days |
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Originally posted by Sgraff87 Wow, that's a neat idea, but what did you do about the whole inhaling/copy thing? Did you do some kind of ASM hacks? Does Mario inhale enemies now? xD; |
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Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6305 days Last view: 6291 days |
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Just a small sprite update to the alternate emeralds collectable. |
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Gideon Zhi Keese Since: 12-05-05 From: ...behind you! Boo! Last post: 6294 days Last view: 6291 days |
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God, this was a bitch to get working. These screenshots show off the following: --Successful decompression, replacement, and recompression of text --Implementation of two more forms of text encoding for space considerations (16-bit data reduced to 8-bit data, implementation of DTE to the text routine) --The successful forcing of the game into its 8x16 font routine over its 16x16 font routine --The successful relocation of the VRAM font-tile transfer table to the nether depths of ram (the table in its previous location could only accept 36-ish characters.) (The game, incidentally, is Ys 5.) (edited by Gideon Zhi on 01-22-07 02:55 PM) |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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Here's the sprite I'm working on for Gaibon, the level 4 boss from my CV hack.
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6292 days Last view: 6291 days |
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Originally posted by Yoronosuku Either 1. Mario's whole body will inflate much like the effect of the P-balloon from SMW. or 2. Only Mario's head will inflate or fill with the opponent. I know... it is going to look pretty wacky. ^w^ |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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I would have just edited my previous post, but I'm having trouble staying logged in. Here's the finished Gaibon:
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optomon Rat Since: 02-12-06 From: California Last post: 6295 days Last view: 6294 days |
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Test playing him right now |
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Gideon Zhi Keese Since: 12-05-05 From: ...behind you! Boo! Last post: 6294 days Last view: 6291 days |
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That looks like a bitch to dodge. | |||
optomon Rat Since: 02-12-06 From: California Last post: 6295 days Last view: 6294 days |
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Yeah, it's pretty brutal. I had to keep dumbing down his difficulty. Ideally, you want to take out the fireballs rather than dodge them. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |