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05-11-24 06:58 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Bros. 3D: Discussion thread New poll | |
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Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6314 days
Last view: 6310 days
Posted on 01-15-07 10:25 PM Link | Quote
Let's move the discussion of my 3D smw here.

Here's those pics again and a link to the thread I de-railed where the original discussion was.
http://board.acmlm.org/thread.php?id=10038


One more thing I have to add for now is that the Pipes and Mountains were something that I made from real 3D objects, and then turned into a picture to put in the game.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6292 days
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Posted on 01-16-07 06:12 AM Link | Quote
Originally posted by Atma
Totally cheating with the time and as well with power ups.

That's generally a bad thing to do. You end up making things too difficult, not realizing how hard they already are. I always say if you have to cheat at your own game, it's too hard.


Hmm, I'm not seeing the whole Status Bar color thing, can someone point that out a bit more specifically =s (and ignore the "TIME" text and the pic with the green status bar colors for now)? Are there too many colors in it? Or, were you saying about the green colors?

Yeah, the green in the third image. The font is nice but the blue numbers against dark backgrounds are a bit hard to read.
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6296 days
Last view: 6292 days
Posted on 01-16-07 03:46 PM Link | Quote
This game looks freakin' awesome! I can't wait for a demo....or something.

But yeah, as Alice here said, not the best idea to cheat in your own hack.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6292 days
Last view: 6291 days
Posted on 01-16-07 05:53 PM Link | Quote
Far Background is messed up at screen #3, and you shouldn't cheat in your own hacks.
But yeah, looks good.
||bass
Administrator








Since: 11-17-05
From: Salem, Connecticut

Last post: 6293 days
Last view: 6291 days
Posted on 01-16-07 09:15 PM Link | Quote
Is that piranha plant coming out of nowhere in screenshot 2?
Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6294 days
Last view: 6294 days
Posted on 01-16-07 09:49 PM Link | Quote
He's trying to give it a pseudo 3-d look and SMW is used to 2d only. So enemies such as Pirahna plants would indeed come out of nowhere. Unless he managed to move enemy position to a lower layer to counter this.
srothroc

Red Paragoomba


 





Since: 04-27-06
From: Chambersburg, Pa

Last post: 6310 days
Last view: 6296 days
Posted on 01-16-07 10:21 PM Link | Quote
Originally posted by Koitenshin +∞
He's trying to give it a pseudo 3-d look and SMW is used to 2d only. So enemies such as Pirahna plants would indeed come out of nowhere. Unless he managed to move enemy position to a lower layer to counter this.


I think he's talking about the top plant... I don't see how moving it to another layer would keep it from looking like it's coming out of nowhere. The bottom one is obviously coming out of the pipe, but the top one is just there.
Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6294 days
Last view: 6294 days
Posted on 01-17-07 12:33 AM Link | Quote
Oops, forgot about that one. But the bottom one still looks like it's coming from behind the pipe.
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6314 days
Last view: 6310 days
Posted on 01-17-07 07:55 AM Link | Quote
Yeah, the bottom one is going behind the pipe right now, jsut a small prob I need to fix when I get around to it. As for the top, I was too lazy to finish making an upsidown pipe, lolol (I'll get that done soon though). And for the cheating, well, it's fine since I haven't made any level layouts yet, mostly all I've done is basic art work to get this project started and headed in the right direction. I'll for sure carefully decide on how much time is allowed and other stuff like that when I do make the layout. Right now I'm working on animating the golden bricks, looks like it's a good try so far on them. I decided to make it more of a slow shining animation, looks nice that way I think. I'll post a demo of the bricks soon.

Btw, just so you guys know, there's going to be a few things that may look weird for now, such as the green text in one pic and not in the others, but those kind of things you can pretty much ignore, becuase it's just stuff that I'll fix when I work on those specific lvls more. I promise I won't release this game without fixing those first (unless I just give a demo to show one or two things, and not the entire game up to it's current point of completion).

Since those little annoyances won't be there when I release any official demos, that means that it's going to take me some time to get something released, because there's a bit of reprogramming to do, and honestly, I haven't learned the Snes' assembly instructions yet (except 1 lolol), so that'll slow me down just a little bit. I'll try not to make you guys wait too long though.

Dam it I sure like ot type a lot D:


(edited by Atma on 01-17-07 01:58 AM)
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6314 days
Last view: 6310 days
Posted on 01-20-07 09:39 AM Link | Quote
Ok odd, I noticed that the ExAnimation stuff is running at a slower speed than normal 4 frame animations. It's been too long since I've worked on SMW stuff, so I can't remember if this is normal, is it?

Almost got those bricks finished animated btw =) (just need to animate the 3D looking parts of it, and maybe fix the flat side slightly).

Here's what I've got so far (the animation speed is close to how it is in-game)

       


(edited by Atma on 01-20-07 04:05 AM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6292 days
Last view: 6327 days
Posted on 01-20-07 10:24 AM Link | Quote
The blue font and the gold one look great (green one, not so much), expecially with the shading. I've always lked calligraphic-handwritten-style fonts. Maybe people think they clash because you're showing us grassy field-like levels. In a castle, that font would be perfect.
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