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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6289 days |
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Bwah its late and I have the odd urge to post a really random screenshot...or at least random at the moment until I show more at a later date
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Gideon Zhi Keese Since: 12-05-05 From: ...behind you! Boo! Last post: 6292 days Last view: 6290 days |
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Here are today's Fire Emblem screenshots.
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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Well optomon sent me an updated version of the game, and let's just say it's getting even cooler. All I'm going to say is that there's a ton of new bosses, and some new enemies in the game, and it's all completely new. Here's a little preview:
Here's the boss optomon already showed off, but with some new GFX. Here's the new boss for level 3, I'm not going to say what he does, but CV fans should like the looks of this. This is still mostly the sprite optomon made, I'm reworking it a little (the arms and the ribcage are done. I still need to do some work on the legs and head). |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6289 days |
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you made me want to do this, dr mario;
Your sprite seems to be more lines with shading around them rather than an actual object. (edited by setz on 01-08-07 11:11 AM) |
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Trax Red Tektite Since: 05-01-06 From: Québec Last post: 6290 days Last view: 6290 days |
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Yeah, after a few ASM tweaks, I've succeeded in making the dialog bubbles taller in Zelda II. I'd prefer to make it wider, but I think it's still a good start...
If I could find a way to type text one line at a time, instead of two. The extra space was probably used for accentuation in the Japanese version... |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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I REALLY like that setz, I think I'll use it if it's cool with you. I just need to mess around the the colors a little bit (This little guy shares the same colors as a lot of items and some other enemies). | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6289 days |
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I'd much rather you use it than it sitting on my hard drive until it rots away to nothingness, so feel free. | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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Thanks man! It will make a great addition to the game. Speaking of sprites, here's the new Slorga sprite:
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Orochimaru Since: 11-18-05 Last post: 6306 days Last view: 6290 days |
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Originally posted by NEONswift Hmmm... whats this? 16x16 editing on overworlds? Or perhaps block types?? Looks interesting, keep us updated. |
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NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6289 days |
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Originally posted by OrochimaruThey're block types...good guess. The Xs are solid types, the upward arrows are hookshotable and the shield blocks hurt link as he walks over them. All of which will not be visible when the second layer of the overworld is overlayed.Originally posted by NEONswift The wierd wavy animated door entrance is the trial run for new doors which use only one hidden 8x8 tile to create normal doors, palace doors and new enlarged entrances that work properly. More coming soon...I have an example of the overlay system working just need to get home from work first |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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It looks really nice in-game setz! It kind of reminds me of a Beholder from Dungeons and Dragons or something. |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6289 days |
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I based it on the older sprite, actually. I tried to achieve the same creature but with more depth, and more interesting to look at. It's easier than using an original idea, anyways :p | |||
Deflaktor Tektite Since: 12-10-05 From: Germany Last post: 6325 days Last view: 6290 days |
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link's sprite looks somehow wierd. have to change that |
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NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6289 days |
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Originally posted by Deflaktorlol for some reason Link looks like Jimmy the crippled guy from South Park So far so good....It all connects properly...As long as you have that down and the perspective isnt off then youre on a roll. Been spending a lot of time tweaking my new GFX which Im actually entering in the rom tile at a time from the beginning...That way I know what tiles Ive used and whats left... Changed the water...or stole it from Pokemon to be more accurate lol. Im liking it...it fits in more with the design of my Wind Waker waterfalls. Oh and then ive started testing out my 2 layer setup...allows for some unique designs with overlaying different tiles. |
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Orochimaru Since: 11-18-05 Last post: 6306 days Last view: 6290 days |
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That looks pretty nifty NEONswift! I'm likeing (or liking?) the fact that you can have animated water behind structures such as bridges now. Countless of possibilities spread up with two layers on overworlds | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6290 days Last view: 6290 days |
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Originally posted by Trax Hell, just make it type out faster. Lower the delay to 0 between letter drawing or something, so that it doesn't pause a few frames between them. |
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Deflaktor Tektite Since: 12-10-05 From: Germany Last post: 6325 days Last view: 6290 days |
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this looks really awesome. would it be possible then to make a bridge where you can walk under it and on it? this would be really cool | |||
NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6289 days |
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Originally posted by DeflaktorIts been a constant thought in my hacking... I know it would be possible...but itd take a shit load more asm than Im already dealing with. I did have the idea to use the warp tiles to teleport you to the top layer of the game - minus the warping animation, dark world graphics kicking in and the sprites changing. of course this would take a crap load of work. |
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Orochimaru Since: 11-18-05 Last post: 6306 days Last view: 6290 days |
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That new overworld perspective you made made me wonder what it would look like if I did the same in the dungeons I'm remaking for Parallel Worlds. It's far from finished but I'm getting there...
Here's the result of a place I modeled in the new guardhouse: It might need some work to get right through as sideway doors/bombable doors etc... might be problematic, but I'll see what I can do |
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Deflaktor Tektite Since: 12-10-05 From: Germany Last post: 6325 days Last view: 6290 days |
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woow, I absolutly do not recognize it. but i think the walls dont match the zelda type graphic. other than that, great work |
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