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06-26-24 05:13 PM
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Acmlm's Board - I3 Archive - General Gaming - Puzzlers New poll | |
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Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6337 days
Last view: 6337 days
Posted on 11-18-05 05:51 PM Link | Quote
Originally posted by Colin
Oh, back to Solomon's Key for a second... how many games are in the series? I can only think of 4 (not counting Fire and Ice)...

- Solomon's Key (NES/SMS)
- Solomon's Key (Arcade; different levels/graphics)
- Solomon's Club (GB)
- Monster Rancher Explorer (GBC)

Both it and Lolo would be prime candidates for a DS port.


Solomon's Club was crap. Someone appearantly thought the original concept was too challenging (because hard puzzle games are bad, or something), so they threw in a shop where you can buy various items to help you overcome obstacles.
Stuck on a puzzle because you always end up having a fire between you and the goal? Go buy a fire extinguisher (or whatever it was) in the store. Yay. Money was spread around on the stages, but you could revisit stages as often as you'd like to pick up respawned money. Blah.

But know of a game most people haven't played: Godzilla for the original Gameboy. For some reason, someone figured a game where chibi-Godzilla ran around solving puzzles would sell better than a game where you destroyed cities and battled monsters. The game is somewhat like Crazy Castle meets Boulder Dash; Godzilla has to destroy all the rocks in a stage to make an exit (or multiple exits) appear, and then use one to reach a different stage. Rocks are destroyed by pushing them into solid objects and then punching them, but being a puzzle game, you must usually arrange rocks and then use them to reach different rocks, which can get pretty complicated at later stages. It's awesome.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

Last post: 6337 days
Last view: 6337 days
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Posted on 11-19-05 12:02 AM Link | Quote
I have all the GB roms so I'll check out Godzilla.

I played Solomon's Club last night. I think another part of the "eh" factor comes from the fact that the levels aren't as big as in the NES version, so as a result the puzzle complexity takes a hit. But then again you don't need to visit the shop if you don't want to (and, of course, you can just spend the cash on 1-Ups and the upgrades).
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