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Acmlm's Board - I3 Archive - SMW Hacking - Second Reality Project II Status (+new Trailer) New poll | |
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FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6329 days
Last view: 6341 days
Posted on 12-30-06 02:31 PM Link | Quote
Originally posted by Alice

Are those Panzers alive though? Their colour makes them look like gold statues.


No, they are just GFX-replacements for the munchers.

Originally posted by Alice
This looks OK, but I can't tell just what it's supposed to be. It looks like a cross between a cave and a space station.


That would be a fitting description, yes.


I assume the lighter red platforms, like the one directly above the Yoshi Dragon Coin, are a moving layer 2?


No, the difference between the colors only means that the darker ones are totally solid and the lighter ones aren't, you can go through them, but standing on them as well of course.



The orange blocks again have edge problems making them look like they're behind the BG, but otherwise they're quite nice. The BG is very plain, but I guess it does the job. The green junk doesn't really fit next to the orange blocks. Bonus points for using a Yin-Yang, but shouldn't one side be white?


The whole set is actually ripped from "Donald Duck in Maui Mallard", the Yin-Yang was this way. I don't know why they did it that way, but the fact that both sides are black is very fitting to the level, actually.



Does the coaster really move?


Yep.

Originally posted by SecretGlitch
The koopa is up-side-down, too. Are all the enemies up-side-down in that level?


No, you have to switch between ground and ceiling all the time.
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6330 days
Last view: 6327 days
Posted on 12-30-06 06:39 PM Link | Quote
There seems to be a problem with the end of Midnight Canyon. There's no Goal Tape to break, the BG looks glitchy and the Palette doesn't look anything like the rest of the level. If I remember from a demo a long time ago, there should also be some Koopas and a Yellow Switch here. What's up with this?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6340 days
Last view: 6327 days
Posted on 12-30-06 06:47 PM Link | Quote
Wait, WHAT? You can make Mario move along the ceiling? How? Or is it just an effect of flipping the entire level upside-down when you enter a pipe (Meaning, you enter the pipe, and instead of spitting you out of the top and putting you upside-down, it's a normal pipe that sends you to another level, which is identical, except everything is flipped upside-down)?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6329 days
Last view: 6341 days
Posted on 12-30-06 08:20 PM Link | Quote
Originally posted by FirePhoenix0
There seems to be a problem with the end of Midnight Canyon. There's no Goal Tape to break, the BG looks glitchy and the Palette doesn't look anything like the rest of the level. If I remember from a demo a long time ago, there should also be some Koopas and a Yellow Switch here. What's up with this?


I just made a few experiments on my own and the funny thing is, this happened during the hack-lock-process. I have actually two finished versions, both are totally identical, with the only difference that one of them is locked and one isn't. With the locked one I get the glitch you describe, the unlocked version works fine.


I unlocked the locked patch to see how it looks in LM and it was screwed up, too. So I think during the Lock-process something went wrong (or maybe during the ips-patch creating). The good thing about that is: It's "easy" to fix.
I just have to lock my unlocked hack again, make a copy from the locked hack, ips it, patch it, unlock it and open it in LM to see is everything is still allright... and I hope it is.

edit: That just doesn't work. I noticed after the unlocking that most of the levels are screwed up in LM, so that doesn't work. So, locking make problems, unlocking as well. At the moment it seems to me that providing the original unlocked version, which was never locked before, is the only way to make sure that everything is allright.
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6327 days
Last view: 6327 days
Posted on 12-31-06 12:28 AM Link | Quote
That trailer made me want an unlockable ending, just to see what happens.

Rather interesting level design, the sprites and objects were placed on the screen enough to make them not bland, nor were there too many objects or sprites in one area.

I like this hack. Hope it gets done very soon.
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6327 days
Last view: 6327 days
Posted on 12-31-06 12:42 AM Link | Quote
Originally posted by Riku
I like this hack. Hope it gets done very soon.


It's done already.
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6327 days
Last view: 6327 days
Posted on 12-31-06 02:00 AM Link | Quote
jagsjdgasd

Didn't see that. Forgive my ignorance.

I'm still used to everything being in one forum. I suppose I'll be used to it now.


(edited by Riku on 12-30-06 09:33 PM)
(edited by Riku on 12-30-06 09:33 PM)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6328 days
Last view: 6328 days
Posted on 12-31-06 04:47 AM Link | Quote
Well, that was ironic.

I got Yoshi for the first time and he said his line about "showing Zycloboo what we are made of." Half a second later, I fell in a hole and died.
SecretGlitch

Red Paragoomba








Since: 01-14-06
From: Nowhere Land

Last post: 6375 days
Last view: 6361 days
Posted on 12-31-06 05:00 AM Link | Quote
FPI, have you ever thought abou Mario's feelings when making this hack? I'm sure he doesn't like dying a billion times.

I'm surprised that you barely changed the GFX on the overworld. (at least you didn't on what I've seen so far) The in-game GFX are quite varied, however, so the overworld doesn't really matter that much.
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