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Acmlm's Board - I3 Archive - ROM Hacking - Hyrule Magic question regarding GFX insertion | New poll | | |
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noha420 Paragoomba Since: 05-17-06 Last post: 6297 days Last view: 6347 days |
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Hey, I'm trying to insert new overworld block graphics using HM. I'm just having trouble inserting the 1'st overworld blockset (8x8 blocks 0-63). It will all go smoothly until I close Hyrule Magic, it says "Bad error happened, Not enough space for blockset 58", and they won't be saved. The other bocksets I can insert and save with no problems. I'll probably just wind up reconfiguring by blocks into another set or two, but does anyone have any tips before I do that? | |||
Euclid Since: 11-17-05 From: Australia hmm... Last post: 6301 days Last view: 6295 days |
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Another thing you could do is ditch HM and use zcompress. | |||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6295 days Last view: 6295 days |
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Originally posted by Euclid Gee a Link to it might of been helpful. Also it should be noted that you should know how to use a command line tool to use this. (edited by Darkdata on 12-28-06 01:02 AM) (edited by Darkdata on 12-31-06 11:33 AM) |
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noha420 Paragoomba Since: 05-17-06 Last post: 6297 days Last view: 6347 days |
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Yeah, I'll probably just use zcompress. I'll probably want to change some sprite GFX as well which I can't do with HM anyway. I'll just use zcompress to do it all at once. But if anyone happens to know why HM was rejecting my graphics in the first place, I'd still like to know anyway. Thanks for the input! |
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