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Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop | New poll | | Thread closed |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6325 days Last view: 6324 days |
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JJ, that looks beautiful.
I can't wait to see the finished products of all 3, but especially the third. |
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Luigi Fan Goomba Since: 12-10-05 Last post: 6540 days Last view: 6540 days |
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I have a problem with a ExGFX from the workshop. The ExGFX is Ocean BG. I use it for my airship but when I insert the bg, the color of my airship (Fg) change to blue like the bg and when I come to change color of my fg, that also change the color of the background. Please tell me how to arrange that. (edited by Luigi Fan on 12-18-05 10:41 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6325 days Last view: 6324 days |
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You'll need to copy over the palettes from the FG into an unused level, then when you've imported the OceanBG palette, overwrite the FG palette with your custom palette. | |||
Luigi Fan Goomba Since: 12-10-05 Last post: 6540 days Last view: 6540 days |
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I tried to do what you tell me but when I overwrite the ocean bg pallette, the bg also become brown like the wood of my airship. I know that happening because the bg use the same pallette as the fg so I want to know how to change used pallette. If it possible. | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6325 days Last view: 6324 days |
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Ah, I see what the problem is. In the Map16 editor, change the Doomship tiles' palette to 2. Then import the background. Make sure that pallete two is the color of the ship. | |||
Luigi Fan Goomba Since: 12-10-05 Last post: 6540 days Last view: 6540 days |
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oh thank cpubasic13. Now I know how to arrange my little problem with my palette | |||
Jbstuff Newcomer Since: 12-21-05 Last post: 6748 days Last view: 6748 days |
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So I've been lurking around these boards off and on for a few months now, and now decided I had a question to ask. I've actually been messing around with Lunar Magic for several years now, slowly going through phases of interest, becoming frustrated, quitting, and returning again.
Anyway I followed each step to the 'T' and where I get stopped cold in my tracks is when I click the yellow mushroom. First I'll explain what I did. I downloaded the SML2 FG ExGFX from the Workshop, I unpacked it, renamed the -named-.bin to ExGFX81.bin and placed it in a folder called ExGFX. I opened my hack and clicked the yellow mushroom button. I recieved a little pop up error thingamajig that said "No ExGFX found in /ExGraphics" which created a window called "ExGraphics" I assumed I have the more recent version of LM so I moved my .bin to the newly created folder. I reopened LM and my hack, pressed the yellow mushroom and *drum roll* got the same message. A little perplexed I closed LM again and reopened it and my hack--but when I opened my hack I got all kinds of messages saying that all my files were missing the level opened but it was a blank backgroun with a few sprites here and there, i cycled through the levels and the same sort of errors popped up letting me know there were no graphics. Then I cycled back through again and all my graphics were garbled junk. Luckily I backed up my hack before attempting all this so I didn't destroy anything. For the record it is precisely this trouble of inserting ExGFX to the rom that always seems to frustrate me enough to put it away for a few months. I don't get mad, just annoyed enough to say, "This bores me"...at any rate I'm certain there has to be an answer. Yeah I'm wordy, but I figured I should make it as clear as possible. Any help would be much appreciated. -Jon |
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Kailieann Since: 11-18-05 Last post: 6324 days Last view: 6324 days |
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1. What folder is your hack in?
2. What folder is your ExGraphics folder in? 3. Is your ExGraphics folder named 'ExGraphics'? 4. Have you extracted/reinserted the original graphics? 5. Have you used a tile editor to make sure the ExGFX file you downloaded isn't corrupted? |
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Jbstuff Newcomer Since: 12-21-05 Last post: 6748 days Last view: 6748 days |
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1. In it's own nice little folder along with LM and Zsnes
2. In the same folder as my hack 3. Yes. 4. Yes. 5. YY-CHR |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6352 days Last view: 6324 days |
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Could you perhaps post a patch or perhaps a screenshot of the 8x8 editor with the garbled graphics in Lunar Magic? Anything you can give us to better help you is appreciated. | |||
Jbstuff Newcomer Since: 12-21-05 Last post: 6748 days Last view: 6748 days |
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I have no idea what I did wrong the first time, but just a few minutes ago I tried it again and it worked like a charm...clearly I did something but but I have no idea what. Now to unleash my creativity upon the poor unsuspecting world...hah!
Thanks anyway guys! |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6324 days Last view: 6324 days |
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That lego set brings back old memories. Actually it reminds me of this toy cabin thing I used to play with (Those cylinders made of wood, painted brown and green, you can stack them on top of eachother and make something). I like it! | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6325 days Last view: 6324 days |
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I'll upload the complete version of this tileset about a month after I release COTMK 1.
(edited by Sukasa on 12-28-05 03:32 AM) (edited by Sukasa on 12-28-05 03:33 AM) |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6339 days Last view: 6325 days |
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So I've been praticing ExGFX work with some tiles made by pucifur27 on MFGG for use in fangames (NOT SMW hacks), and made the ultimate base set. One simple ExGFX file, over 3 pages of Map16. It can be used for many many levels, including:
-Plains -Woods -Pipe Maze -Ice World -Ice Castle etc etc. This will be a set of firsts. This is the first ExGFX set in over a year from the man that founded the Workshop, the first I used slopes, the first I used custom tiles (No rips!), and the first set to need more than one page of Map16 data. Wooo! I'll package it up later tonight, when the lappy has cooled off. |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6325 days Last view: 6324 days |
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Sounds... very interesting, Techokami. Your first non-rip? Can't wait to see it. | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6339 days Last view: 6325 days |
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Originally posted by cpubasic13 Can't wait? I showed the Map16 to Skateboarder: Originally posted by AIM with Skateboarder TechEDIT: DUNDUNDUNDUN.... IT'S DONE. =D! Go here! And read the readme! (edited by Techokami on 12-28-05 11:10 PM) |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6325 days Last view: 6324 days |
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Well, I must say that the tileset is a winner! A very big set with only one ExGFX file. Nice. I will be using that set in a new hack I make... I am sure of it...
Oh, and I didn't even see your pic, Sukasa... it didn't load up until just now... weird... That looks like a good set too. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6339 days Last view: 6325 days |
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Originally posted by cpubasic13 =D! Hot |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6326 days Last view: 6324 days |
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Wow...and yet...slightly overkill. Definetly worth a look at though. Good work! | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6339 days Last view: 6325 days |
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Originally posted by asdf XD @ overkill part This set is intended to be used for many different worlds. Hence the name "OMFG Base". |
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Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop | | Thread closed |