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05-20-24 06:30 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Huh? What's going on? New poll | |
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SantaMushroom

Bit








Since: 11-19-05

Last post: 6303 days
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Posted on 12-24-06 10:12 AM Link | Quote
Why is it that whenever a sprite is in a solid object, Mario gets pushed everywhere? Like in this video:
Not that i really need an explanation, I just want to know: WHY? http://www.youtube.com/watch?v=pt7Beb7W9fk
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6302 days
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Posted on 12-24-06 11:04 AM Link | Quote
I'm not 100% sure that this is correct, but it's what I believe.

When a block bounces, it replaces itself with a blank, solid block and places a "block bump sprite". When the sprite has finished the bumping animation, it replaces the blank solid block with whatever it really is.

However, the amount of "bump block sprites" is limited. (Only four at a time, if I recall correctly.) If too many are on the screen at once, one of them will be overwritten, meaning that it'll never finish it's animation and never correct the blank block. The baby Yoshi in the wastes two of those four, meaning that if Mario activates three or more bump sprites at once, there will be problems.

For some reason, Mario seems to fall through one of the note blocks, as if the creation of the blank, solid block was delayed. Mario falls into the gap, then the block gets created, crushing Mario.

However, I have no idea why the delay of the creation of the blank, solid block would happen.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 12-24-06 01:52 PM Link | Quote
Why does it make Mario disappear?

And does this have anything to do with the way hitting a ? block at a certain angle causes Mario to disappear and die?
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