Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop | New poll | | Thread closed |
Pages: 1 2 3 4 5 6 7 8 9 10 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Luigi Fan Goomba Since: 12-10-05 Last post: 6643 days Last view: 6643 days |
| ||
How can I insert a pallette? | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6428 days Last view: 6427 days |
| ||
File > Palettes > Import Level Palette
Yes. It is that simple. |
|||
Coby Keese Since: 11-20-05 From: Belgium Last post: 6432 days Last view: 6429 days |
| ||
Ok everybody, the Workshop is back up and running. There shouldn't be any problems occuring now, well except for some user links still not working. | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6428 days Last view: 6427 days |
| ||
Alright. Tiny update on the tileset.
Nothing much. Blocks don't have to be so square anymore. Ledges on the brick scenery have been added. I need to put in a shadow for underneath them. A night castle palette for it. I want to use it as a castle, actually. It would look very nice. I should probably add in some water tiles to make a basement to a castle... hehehe... |
|||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6432 days Last view: 6427 days |
| ||
The night one looks really good cpu! But the purple brick wall background really clashes with the purple platforms - maybe make it a teensy bit lighter or something?
Day one looks great though |
|||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6428 days Last view: 6427 days |
| ||
Lighter, huh? Hmmmm... that can easily be done!
Better? Oh wait... uhhh... the platforms could use a little touching up. AND I just thought of adding in torches on the bricks. Yay! |
|||
Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6616 days Last view: 6616 days |
| ||
When I insert the ExGFX, if I load up the emulator or switch to a different level, the ExGFX Dissapears! Please Help! | |||
Kailieann Since: 11-18-05 Last post: 6427 days Last view: 6427 days |
| ||
1. Open Lunar Magic
2. Open the 'Help' menu 3. Select 'Contents' 4. Select the 'Lunar Magic Documentation' heading 5. Select the 'File Menu' subheading 6. Select the 'Graphics' subheading 7. Open the 'Insert ExGFX to ROM' topic 8. Read |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
| ||
and when i Insert ExGFX To Rom
It's screwed up I try to use SMB2J Graphics |
|||
Kailieann Since: 11-18-05 Last post: 6427 days Last view: 6427 days |
| ||
Originally posted by Jacobthehero If it's screwed up, then you did something wrong. And noone's going to be able to help you unless you be more specific. "and when i Insert ExGFX To Rom" How? Where are the ExGFX files? What format are they in? Details are your friend. "It's screwed up" In what way? Do the graphics have the wrong colors? Do they not show up? Do you even know how to make them show up? Is the ROM corrupted altogether? We're not telepaths. You can't just say "I did this and it didn't work" and expect us to know how to fix it. If you don't tell us what you did, then we can't tell you where you went wrong. |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
| ||
I put the SMBJ2 Graphic.bin
map16.bin map16G.bin In ExGraphics Folder |
|||
Kailieann Since: 11-18-05 Last post: 6427 days Last view: 6427 days |
| ||
Start from #3 and tell me where you screwed up | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
| ||
Level 105.. | |||
Kailieann Since: 11-18-05 Last post: 6427 days Last view: 6427 days |
| ||
No. Go away.
You cannot read LM's help file. You cannot read the step-by-step instructions in the first post of the thread, not even when I provide a link to it and tell you which step you started doing things wrong. Go away. |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
| ||
DO NOT SAY GO AWAY!!
I need that Help.. I read that help menu and everything! i tried and it SCREWED UP!! > |
|||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6442 days Last view: 6428 days |
| ||
Originally posted by Jacobthehero Then learn to read and give more specific details, or get the fuck out of the Workshop. Simple as that. |
|||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6428 days Last view: 6427 days |
| ||
Originally posted by Bloyburt When you insert the ExGFX, move something in the level and save, just for a fail-safe. Also, when you import tiles, make absolutley sure that you press F9 to save the tiles. Otherwise, when you move to one level or load it up in the emulator, you will get nothing shown. Help any? |
|||
Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6455 days Last view: 6427 days |
| ||
Some teaser pics of my aforementioned sets:
|
|||
Luigi Fan Goomba Since: 12-10-05 Last post: 6643 days Last view: 6643 days |
| ||
Do anyone have a doomship tileset for my overworld? that would be useful in my hack. But I don't know how to insert tileset in a overworld so I'd like that someone explain me how to do it. Thank in advance | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6428 days Last view: 6427 days |
| ||
JJ: I was wondering about those two tilesets. I still like the lego tileset a lot better than mine. That last tileset looks awesome too! Nice job!
Luigi Fan: The ExGFX for the overworld are pretty much the same as in levels, but you don't have to do the Map16 importing. I don't think you can really import palettes though... unless you get an overworld palette... |
Pages: 1 2 3 4 5 6 7 8 9 10 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop | | Thread closed |