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06-09-24 10:19 AM
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Acmlm's Board - I3 Archive - SMW Hacking - OW complications New poll | |
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Ragenule

Micro-Goomba








Since: 12-09-06

Last post: 6380 days
Last view: 6340 days
Posted on 12-10-06 01:00 PM Link | Quote
Hi, I'm having 2 problem with my OW..

1) I can't seem to get levels to appear properly after the previous has been beaten, and every now and then a small part of a random path seems to come out of nowhere and sort of garble up the area around it after I beat the next level (which still isn't visible).

2) I tried replacing the bridge that become visible on the Yoshi's Island section with the gate. When I beat the castle, Mario heads up to it, but the door isn't open and Mario doesn't go anywhere after he stops on the door. I've tried fiddling with the Destroy Level Tile settings, but it doesn't seem to do anything.

Any help will be appreciated.

EDIT: Forgot to mention, for problem 1, I've also set the level to appear on the event that occurs after I beat the previous level.


(edited by Ragenule on 12-10-06 12:02 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6333 days
Last view: 6320 days
Posted on 12-10-06 01:07 PM Link | Quote
1: Huh. Now that I've read your edit, I don't know what the problem is. You'll probably have to set the layer 1 properties again. I've had to do that from time to time... For the path, that's because of Layer 2 Event settings. Get rid of that if you don't want it. If you've just taken away all Layer 1 and Layer 2 tiles from the original ROM, don't forget to go into the Layer 1 and Layer 2 Event Editors and get rid of all tiles Nintendo used there. They don't go away simply by deleting the Layer 1 and Layer 2 tiles.
2: The Door (not Gate, DOOR) is, in fact, a Level tile, which means you have to REVEAL it. This means that if the level on the other side of the Door is to be revealed by clearing the castle (thus opening the door), you'll need to use the Layer 1 Event Editor to make the level appear. That is, unless the Door is on a different Submap than the castle. Then you can use the Layer 1 Event Editor for BOTH of them. So, let's go through this again: YOU MUST REVEAL THE OPENED DOOR USING THE LAYER 1 EDITOR TO MAKE IT WORK. Got that? Good! The Destroy Level Tile Settings are only for Castles, Switch Palaces, and Fortresses.


(edited by pikaguy900 on 12-10-06 12:09 PM)
Ragenule

Micro-Goomba








Since: 12-09-06

Last post: 6380 days
Last view: 6340 days
Posted on 12-10-06 01:44 PM Link | Quote
That helped me alot! thanks!
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