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Acmlm's Board - I3 Archive - SMW Hacking - Having problems with SMB3 waterfalls |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
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I'm trying to get the SMB3 waterfall GFX set up properly (the foreground waterfall GFX, mind you). Since I've replaced Turn Blocks with SMB3 Breakable Bricks, I though I'd replace the Turning Turn Block animation with the Waterfall Animation. Well, for some reason, I can't get the tiles right. I know that for each part of the Waterfall, there's 4 different frames, but getting the tiles directly from SMB3 via ZSNES savestates is hard, as it'll always show duplicate 8x8 tiles, thus making my work harder. All I ask is a simple picture how I would go about setting this up. I already know I have 1 frame right, but I can't figure out where the other frames go, or even if I have all the frames! Please, at least show a screenshot of how the tiles should look seperately. That's all the help I need. | |||
KPhoenix![]() Koopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-01-06 From: USA Last post: 6347 days Last view: 6342 days |
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I suggest opening the SMAS rom and looking for the GFX instead of using savestates.
Also, using BMF's SMB3 Brick patch is not a wise idea if you want to make the brick turn into a coin when a POW is hit. Just use the Smashable Brick block that is in BlockTool. If you do take my advice, I've attached a patch to this post that will reverse the effects and give you your Turn Block back. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
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![]() Edit: Well, the ROM thing didn't work. I took a peek in a savestate of SDW:TLC to see how they were set up there (No, I won't get any GFX out of it. I'm not stealing anything from that hack, or any hack, for that matter.). It's.... Weird. If only I knew how I could set it up properly without harming any built-in animations in my hack that I don't want to mess up... I know that at the very end of GFX33.bin, there's a line of 8x8 tiles with a line through them \. Is it possible to use those without harm? (edited by pikaguy900 on 12-08-06 05:54 PM) |
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BMF54123![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: MOOGLES Last post: 6343 days Last view: 6342 days |
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Originally posted by pikaguy900Those belong to the switchable line guide object, so no. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
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Whew... Good thing I didn't modify them... Thanks for alerting me to that!
Edit: I finally did it. Whew. I had to make a lot of SMAS savestates in order to get all the tiles! But I did it nonetheless! XD Why do people always seem to solve their problems with ease after asking for help with them? (edited by pikaguy900 on 12-09-06 10:39 AM) |
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Acmlm's Board - I3 Archive - SMW Hacking - Having problems with SMB3 waterfalls |
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