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05-17-24 07:27 PM
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Acmlm's Board - I3 Archive - SMW Hacking - OW questions New poll | |
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Bones_the_Great

Red Goomba








Since: 07-11-06
From: Alaska, it's real cold...

Last post: 6319 days
Last view: 6311 days
Posted on 12-07-06 03:07 AM Link | Quote
1) Is it possible to make an overworld map turn into 6 subworld maps? I was kinda leaning toward the idea of worlds...

2) Whats the max number of levels? Is there any way I can increase the max?

3) Can I make a level that moves around the map overtaking certain levels?

4) Can I make a branching road? One that has a place where mario stops and can choose which direction to head in?

5) Can I add another boss message or two? I want boo and reznor to be bosses along the way, along with the traditional 7.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6320 days
Last view: 6297 days
Posted on 12-07-06 12:17 PM Link | Quote
I'm still pretty new to this whole thing, so I apologize in advance if I get anything wrong. But anyway, here's what I know.

It sounds like you want to create something similar to SMB3. Well..

1) I don't think so. I think you'd be limited to the six prepackaged minimaps.

2) I'm pretty sure the maximum number of levels is 77, and I know of no way to increase that.

3) I highly doubt it.

4) Not without some sort of level for the branch. You can't make Mario stop on blank spaces.

5) I don't think you can add any. You can make the ones you currently have apply to non-Koopa Kid bosses, but you're limited to the seven.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6311 days
Last view: 6297 days
Posted on 12-07-06 12:25 PM Link | Quote
Well, for 4, you can take one of the blank Level tiles and make them Level 0, and check the boxes for Level has been passed, Enable ___ (the directions you want to be able to go, except the direction you first come from- That's automatically allowed. ), and No entry if level passed. That'll prevent you from EVER entering that level, thus turning it into a crossroads of sorts. To make it easier on you, just click ALL the Enable direction boxes. You'll only go in that direction if you've laid the Layer 1 direction tiles down in that direction.
Kailieann



 





Since: 11-18-05

Last post: 6297 days
Last view: 6297 days
Posted on 12-07-06 07:07 PM Link | Quote
Originally posted by Joshua368
2) I'm pretty sure the maximum number of levels is 77, and I know of no way to increase that.


Actually it's 96.
But, yeah. No way in hell you're adding more.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6302 days
Last view: 6297 days
Skype
Posted on 12-07-06 07:18 PM Link | Quote
Levels 000 - 024 are open for using as level accessable through the overworld, and also levels 101-13B. A good reason why you should use levels 025 - 100 and 13C - 1FF for sublevels.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6311 days
Last view: 6297 days
Posted on 12-07-06 07:27 PM Link | Quote
Also, remember to try to stay away from using Exit-Enabled objects in Level 24 unless you've found a way to either disable or override the Chocolate Island 2 thing in SMW. Remember how Chocolate Island 2's pipes sent you to different places depending on your amount of Coins and the time left? Well, try using Exit-Enabled objects in Level 24. That "thing" in the ROM will make that level act like Chocolate Island 2 did. Chocolate Island 2 is on Level 24 in the original game, after all. However, I'm sure you could find ways to use that to your advantage... Still, stay away from it if you can. If you TRULY need to use it, either find all the levels that Chocolate Island 2's pipes can send you to and modify them for your own uses or find a way to override the "Chocolate Island 2 Effect" so you can use it as a normal level...
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