Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in General Gaming. |
Acmlm's Board - I3 Archive - General Gaming - Zelda: OoT - Ultra Hookshot via Gameshark | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
Well it was a lot of work, but...
81001420 0800 81001422 00D0 81001424 8FBF 81001426 0014 81000340 27BD 81000342 0018 81000344 3C1B 81000346 8000 81000348 277B 8100034A 03C0 8100034C AF64 8100034E 0000 81000350 AF65 81000352 0004 81000354 3C04 81000356 8FA2 81000358 2484 8100035A 0018 8100035C 8845 8100035E F58C 81000360 14A4 81000362 0009 81000364 3C04 81000366 8F28 81000368 2484 8100036A 1C44 8100036C 8845 8100036E F590 81000370 14A4 81000372 0005 81000374 2400 81000378 3C04 8100037A 2402 8100037C 2484 8100037E FFFF 81000380 AC44 81000382 F58C 81000384 AC40 81000386 FC9C 81000388 8F64 8100038A 0000 8100038C 03E0 8100038E 0008 81000390 8F65 81000392 0004 8107BC88 2400 Hookshot/Longshot chain is infinitely long and can grab anything. (For Zelda: OoT US V1.2.) Getting the effects was only half the fun. When you pull out the hookshot the game loads its code from ROM to wherever in memory is available, so it ends up in a different place in each level. I had to hack the load-from-ROM routine to patch the hookshot code on the fly. Technically the chain isn't endless (I tried that but it just made a lot of bugs), but is about 2,521 times longer than the Longshot, plenty enough to grab onto anything in sight. It'd take about an hour for the chain to fully extend so yeah. Of course if you miss (or the polygon you aimed for isn't solid) you can just hit a C button to abort. The last line just makes the aiming dot always visible, even when you aim at the sky. (You can't grab the sky though, heh.) Navigating the game using only a hookshot is fairly amusing. |
|||
Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6436 days Last view: 6430 days |
| ||
That is freakin sweet. I am gonna have a lot of fun with this. | |||
darkwitch Red Cheep-cheep Since: 10-16-06 From: Puerto Rico Last post: 6430 days Last view: 6430 days |
| ||
Hmm, very, very cool!!
Now I'm going to do lots of things I couldnt do before, now a cheat to use the hookshot while young link would be great. |
|||
Xeo Belmont Wiiiiiiiiiiiiin Since: 11-17-05 Last post: 6430 days Last view: 6430 days |
| ||
I always forget, isn't the gold cartridge version 1.1? Either way, I don't think I still have my gameshark.
But that would be fun to mess around with. Not as much as 'something' in Twilight Princess though. |
|||
Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6437 days Last view: 6433 days |
| ||
Originally posted by Racer Xeo Gold is 1.0. Some grey versions are 1.0, a good amount are 1.1, and the "Game of the Year" versions (With said text on the box) are 1.2. |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
Originally posted by darkwitch There's cheats to equip it (I myself made a code a while back to equip any item at any age) but all it does as a child is hang the game (not frozen, but waiting unresponsively for something that never happens). I think this may be because child Link has no animation for this, or something silly like that. Not easy to fix in any case. Also, some Diddy Kong Racing US V1.0 I've been meaning to do: 8112644C ???? 8112644E ???? Option Flags. Bit 25 is subtitles on/off, bits 2 and 3 are language. 81084542 ???? Modifies which language is the second option (normally French). 0=English, 1=German, 2=French, 3="Japanese" (actually just a lot of blank text and the word "Japanese", breaks some menus). 81084550 2404 81084552 ???? Modifies which language is the first option (normally English). The game tends to get confused if this is not English, ignoring the language selection and always choosing a particular language instead. German text in the English version. Not sure why this isn't a selectable option. Rare's awesome Japanese translation. You though Zero Wing was bad? (edited by HyperHacker on 12-01-06 04:43 AM) |
|||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6431 days |
| ||
I'm Japaneseing all over the Japanese japanese. *Xkeeper is shot
It could be that the German translation isn't complete, or wrong -- you should check to see if there's any holes in the translation first. |
|||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6430 days Last view: 6430 days |
| ||
Curse you for not converting that code into 1.0 forum (zelda), and curse my bad luck at not being able to find the webpage that does it for me.
Does anyone have the link? _¬ |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
Well this code can't easily be ported by subtracting 0x6B0 from the address. It'd have to be re-made for each version. :-/ | |||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6430 days Last view: 6430 days |
| ||
Originally posted by HyperHacker Looks like I will not be using it for a while, but your code as it is now has a fun effect of messing up text when it's loaded on a 1.0 game |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
Yeah, depending how the code is laid out, the DMA patch might actually work on all versions (these routines are defined very close to the start of RAM), but the data probably won't match up. It checks to make sure it's overwriting the right bytes (else it'd mess up everything that gets copied from ROM ), but if these bytes aren't in the same place in other versions it won't do squat.
As for the accuracy of the German translation, I think we'll need a German person to verify that. |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - General Gaming - Zelda: OoT - Ultra Hookshot via Gameshark | | |