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Acmlm's Board - I3 Archive - ROM Hacking - Playstation Translation (Video) - Super Robot Wars Alpha Gaiden New poll | |
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Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6307 days
Last view: 6305 days
Posted on 11-29-06 10:21 AM Link | Quote


I figured this didn't exactly belong in the screenshots thread, 'cuz it's not really a screenshot, is it! Besides, the amount of work I've put into this in the past week really deserves more than a "oh hay guys this is my project" post.

This video shows off 1) TIM replacement, for the series titles in the demo sequence, 2) character names replacement and pointer editing for combat sequences, which are stored in a separate file in the ISO, and 3) the successful dynamic dumping and recompiling of the combat sequence quotes file. No spoilers are contained herein, as this video plays when you let the game sit idle at the title screen for about 30 seconds.

Featured in this video, in the order of appearance, is....

Mazinger Z (Kouji/Mazinger Z vs AI)
Gundam Wing (Heero/Wing Zero Custom vs Wufei/Shenlong)
Macross Plus (Isamu/YF-19 vs Guld/YF-21)
Raideen (Akira/Raideen vs AI)
Xabungle (Jiron vs Timp)
Getter Robo G (Ryou/Getter vs AI)
Zeta Gundam (Kamille/Zeta vs Jerid/Baund Doc)
ComBattler V (Hyouma/ComBattler vs AI)
Dancougar (Shinobu/Dancougar vs AI)
V Gundam (Usso/V2 Gundam vs Mariemaia Army Soldier)
Great Mazinger (Tetsuya/Great vs AI)

See the video here!

No release yet, unfortunately; there's a good four megs of text in the game, a sizeable chunk of which has not been translated yet. Chrissy, the project's translator, is beyond dedicated though, so it'll definitely get done eventually! This post is simply to try to bring the project a bit more into the public eye.

Super Robot Wars, for the uninitiated, is a strategy/RPG. It is somewhat similar in gameplay to Fire Emblem, Shining Force, or Advance Wars; you move your characters around on a square grid and have them attack each other. SRW's big selling point, however, is that it takes characters from a number of different anime series and throws them all together into the same world and plot. The usual claim is that "anime games suck", however Super Robot Wars has not only been around since 1991, but there are as many SRWs as there are Megaman titles - and with each new game, SRW has gotten steadily more refined. By the time the fifth title (SRW4 in this case) came around, the system and plots had begun to get quite a bit more refined; by Alpha Gaiden, featured in the above video, it has become world-class. SRW is one of the top five game series in Japan, rivalling the greats such as Dragon Quest and Final Fantasy. It is -big- and it's a hell of a lot of fun.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6305 days
Last view: 6305 days
Posted on 11-29-06 12:30 PM Link | Quote
SSSHHHHIIINNNEEE SSSPPPAAARRRKKK!!! ZOMG!!!

I've already given comments for this translation at the other forums, but seeing it go is just that much greater. And I'm glad to see the sudden amount of work you put in. As of 3 days ago, saying barely any battletext was translated, to now with this. My god, did you put the duck into the oven when it came to progress this week! It's all summed up by a solid "OMGWTF".
Valcion

Knuckle Joe
too much high power man








Since: 11-17-05

Last post: 6305 days
Last view: 6304 days
Posted on 11-29-06 02:42 PM Link | Quote
I love you guys. Seriously.
Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6307 days
Last view: 6305 days
Posted on 12-06-06 11:53 PM Link | Quote
Originally posted by Metal Knuckles
SSSHHHHIIINNNEEE SSSPPPAAARRRKKK!!! ZOMG!!!

I've already given comments for this translation at the other forums, but seeing it go is just that much greater. And I'm glad to see the sudden amount of work you put in. As of 3 days ago, saying barely any battletext was translated, to now with this. My god, did you put the duck into the oven when it came to progress this week! It's all summed up by a solid "OMGWTF".


This was actually a two-part deal. Coding the dumper, the first part, was completed quite a while ago. We weren't able to test most of the actual text until only just recently, however, as the rebuilder program for the combat strings binary was being annoying. I sat down one night a few weeks ago, determined to get it working, and within a few hours, I did! So I passed it over to Chrissy, and collectively we decided to get done one of the demo sequences so we could take a video of the game in action. It's just too cool for static screenshots
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