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05-17-24 08:08 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Mini-Mario Hack. Idea Thread New poll | |
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Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-14-06 12:36 PM Link | Quote
Well I am thinking of starting a new hack while waiting for Link2006 to finish up with the current SML remake hack's levels and other odds and ends. What I have in mind is that in this new hack, you play as mini-mario. You know the toy mario from the MvDK games. I am planning on having levels being toy or mechanical themed. The enemies will also be toy or mechanical as well.

But I need some ideas. I think that I should disable the mushroom powerup. But mini-mario would be able to get firepower. I was wondering if anyone has some cool ideas for enemies, powerups, levels, or even the plotline. Also if anyone knows of any games that might have tiles and whatnot that would fit, feel free to share

Here is the mini-mario sprites that I made for the player.



I have not hacked with SMW for a while and I am kinda rusty. I will see what I can do.
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6297 days
Last view: 6297 days
Posted on 11-14-06 12:41 PM Link | Quote
MvsDK is probably my overly favourite game

Probably you could rip the graphics of it. I myself used some of them in my hack.

Enemies could be Mini-Bowsers and Mini-Koopas and Mini-Goombas or whatsoever.

Maybe you could make that Bowser stole all Mini-Toys and one of the Mini-Marios has been lost somewhere or something kinda like that. After every castle, you could have another Mini-Mario rescued.

The Powerups? Hm... My ideas all vanished.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-14-06 01:57 PM Link | Quote
Originally posted by Ramon
MvsDK is probably my overly favourite game

Probably you could rip the graphics of it. I myself used some of them in my hack.


I wish I could. I cannot get DS roms to play in the emulators. I might mess around with it more.

Originally posted by Ramon
Enemies could be Mini-Bowsers and Mini-Koopas and Mini-Goombas or whatsoever.

Maybe you could make that Bowser stole all Mini-Toys and one of the Mini-Marios has been lost somewhere or something kinda like that. After every castle, you could have another Mini-Mario rescued.


To tell you the truth, I am thinking of Wario being the main enemy in this game. Kinda reminds me of Super Mario Land 2 with the mechanical mario zone and all. Of course this is not final.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6311 days
Last view: 6297 days
Posted on 11-14-06 02:13 PM Link | Quote
Awww... You took my idea before I could make it... Well, disable the Mushroom, but add the special ExPower-Up Patch so you can be Small Fire Mario, or, in this case, Fire Mini Mario. By the way, awesome GFX.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6298 days
Last view: 6297 days
Posted on 11-14-06 02:21 PM Link | Quote
Theme your levels on the worlds from MvsDk2:MotM. that's my idea.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-14-06 02:36 PM Link | Quote
Originally posted by pikaguy900
Awww... You took my idea before I could make it... Well, disable the Mushroom, but add the special ExPower-Up Patch so you can be Small Fire Mario, or, in this case, Fire Mini Mario. By the way, awesome GFX.


Thanks. I will have to find that patch.

Originally posted by Sukasa
Theme your levels on the worlds from MvsDk2:MotM. that's my idea.


Yeah too bad I cannot play it. No money and buggy emulator.
In any case, I was thinking of having a more classic style of gameplay or maybe make all of the levels puzzle themed. Perhapse many of them focuses on getting the keyholes. Something new and fresh feeling. Or at least fun. ^^
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6299 days
Last view: 6299 days
Skype
Posted on 11-14-06 05:46 PM Link | Quote
Originally posted by Sgraff87
Originally posted by Ramon
MvsDK is probably my overly favourite game

Probably you could rip the graphics of it. I myself used some of them in my hack.


I wish I could. I cannot get DS roms to play in the emulators. I might mess around with it more.


You could always rip from the original MvDK on GBA
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-14-06 06:38 PM Link | Quote
Originally posted by Luigi-San
I wish I could. I cannot get DS roms to play in the emulators. I might mess around with it more.


You could always rip from the original MvDK on GBA


Good thing I already ripped them all. ^^
Thanks for the idea. I might have to refurbish some to fit colors and style.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6305 days
Last view: 6305 days
Posted on 11-14-06 07:02 PM Link | Quote
Yeah, MvsDK has a completely different graphics style than your mini-Mario. You should use its prerendered graphics as reference but draw new sprites in your own black outlined style.

Puzzle levels probably are the proper direction to take this hack, but try making them longer than a screen or two. One screened puzzles just can't be very complicated with SMW's engine.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-15-06 02:18 AM Link | Quote
Originally posted by icegoom
Yeah, MvsDK has a completely different graphics style than your mini-Mario. You should use its prerendered graphics as reference but draw new sprites in your own black outlined style.


Yeah that is what I was planning on. Also was thinking of using the toy tiles from WL4 and updating/coloring the mario zone from SML2. That or just using them for reference or modifying them.

Originally posted by icegoom
Puzzle levels probably are the proper direction to take this hack, but try making them longer than a screen or two. One screened puzzles just can't be very complicated with SMW's engine.


I will probably mix puzzles with classic mario gameplay. Mini-mario will stomp like usual and get powerups. But yeah one screen puzzles will not work too well.

Can someone please direct me to the patch that disables the mushroom please?
I really need to find it but I am not getting any luck.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6320 days
Last view: 6297 days
Posted on 11-15-06 09:11 AM Link | Quote
Maybe the mushroom could make your guy be... two guys... stacked on top of each other?

Eh, or disable it.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-15-06 09:16 AM Link | Quote
Originally posted by Joshua368
Maybe the mushroom could make your guy be... two guys... stacked on top of each other?

Eh, or disable it.


Yeah I am going to disable the mushroom... once I find that patch. Once again, if someone knows where it is, please tell me.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6305 days
Last view: 6305 days
Posted on 11-15-06 01:14 PM Link | Quote
What do you want a mushroom to do? You can easily change what action to take when Mario touches a mushroom with a hex editor. Or if you don't ever want Mario to get powered up, simply don't put power ups in the game.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-15-06 01:20 PM Link | Quote
Originally posted by icegoom
What do you want a mushroom to do? You can easily change what action to take when Mario touches a mushroom with a hex editor. Or if you don't ever want Mario to get powered up, simply don't put power ups in the game.


Apparently I heard that there is a patch that will eliminate the mushroom and still have mario able to get firepower as well as the other powerups. I just want to eliminate the super mushroom but keep the other powerups and keep mario small when he collects them. In other words, powerups but no grow.


(edited by Sgraff87 on 11-15-06 12:22 PM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6305 days
Last view: 6305 days
Posted on 11-15-06 01:29 PM Link | Quote
Ahh, gotcha. Would Bio's ExPower-up patch work for that? I'm pretty sure it allows small fiery Mario.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-15-06 01:43 PM Link | Quote
Originally posted by icegoom
Ahh, gotcha. Would Bio's ExPower-up patch work for that? I'm pretty sure it allows small fiery Mario.


Thank you very much. I didn't have the name or where it was.

EDIT: But there is a problem. All of the graphics get screwy when patched with this.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6305 days
Last view: 6305 days
Posted on 11-15-06 02:21 PM Link | Quote
Try applying it to a clean ROM and then moving over whatever graphics and levels you have completed. Here's the original thread about the patch which might have answers to any questions you have about it.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-15-06 03:24 PM Link | Quote
Originally posted by icegoom
Try applying it to a clean ROM and then moving over whatever graphics and levels you have completed. Here's the original thread about the patch which might have answers to any questions you have about it.


I tried patching it to a clean SMW rom file and got the crazy graphics again. By any chance have you tried it? Perhapse my clean rom is somehow not clean?

EDIT: I might look for the rom again and try.


(edited by Sgraff87 on 11-15-06 02:32 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6311 days
Last view: 6297 days
Posted on 11-15-06 04:24 PM Link | Quote
Yeah, that's the one problem with the patch- It ALWAYS messes up the GFX.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6297 days
Posted on 11-30-06 05:23 PM Link | Quote
Looks like I am going to drop this project. The mini fire mario patch just makes the graphics too difficult to fix. But I might start on Super Maria Sisters again. ^^
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Acmlm's Board - I3 Archive - SMW Hacking - Mini-Mario Hack. Idea Thread |


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