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Acmlm's Board - I3 Archive - General Gaming - Sonic 2 Prototype. Bought, dumped, and ready to go!!! | New poll | | |
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Ailure Mr. Shine I just want peace... Since: 11-17-05 From: Sweden Last post: 6465 days Last view: 6465 days |
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I'm suddenly reminded of pirates who tends to remove the copyright notice from the games. Like that would help... | |||
Ten Flurry Since: 12-09-05 From: Denver Last post: 6471 days Last view: 6465 days |
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Is it just me, or do Sonic's legs make a swirl patturn when he runs at top speed. I don't remember seeing that in the final. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6471 days Last view: 6465 days |
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That was in the other prototype, too. It's not a bad animation. | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6465 days Last view: 6465 days |
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More stuff from s2beta page...
DRX, the finder of the proto, found the remains of the chemical plant zone boss (spring yard in the proto for those of you don't know). here's the save state. http://www.hacking-cult.org/html/upload/1163286229.rar In other news, there are some more codes (game genie/ action replay whatever!). first we have some left over sonic 1 title cards. 00B99A:4E71 00B9AC:4E71 00B9DA:4E71 Also, we can now veiw the extra badniks in debug mode in Hidden Palace without them seeming corrupted. 01C1D8:0007 some other things are corrupted but the badniks are amazing. take a look. There's one more thing too. If you play labrynth zone and exit through the debug mode exit (start-A while in debug mode), play marble zone (cpz) and exit through debug again, go back to labrynth. You should have a more playable level... don't know why but it works. (edited by Tanks on 11-12-06 09:17 PM) (edited by Tanks on 11-13-06 07:48 PM) (edited by Tanks on 11-13-06 07:49 PM) |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6466 days Last view: 6465 days |
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nOriginally posted by Alastor the Stylish Actually, Sonic 2 was based off of Sonic 1, not an entirely new program- the music is all Sonic 1, the engine still has many traces of Sonic 1 as well. I would say that it is a prototype. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Originally posted by ImajinI was unaware that the music in the first two level was from Sonic 1. |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6465 days Last view: 6465 days |
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I can never understand if Alastor is being sarcastic or not...
What does that leftover boss look like? Anything worth checking out? |
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Ailure Mr. Shine I just want peace... Since: 11-17-05 From: Sweden Last post: 6465 days Last view: 6465 days |
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Garbled mess that moves around and makes funny sounds (or rather, sounds that wouldn't fit a boss), though it's probably fully working apart from that... I hadn't tried interacting with the boss itself. XD (edited by Ailure on 11-14-06 03:22 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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No, really, I haven't played Sonic 1 or Sonic 2 in years. I thought the music for act 3 was the Sonic 1 music | |||
Pasgeti_; 560 Since: 11-18-05 Last post: 6504 days Last view: 6475 days |
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Originally posted by Alastor the Stylish Actually sonic two only has two acts...... But anyways, I found this prototype alpha whatever it is to be mildly amusing the sonic 1 left overs was very fun to mess with. I still don't understand why the hidden palace zone wasn't in the finished game. I mean if it was allready done this early. (edited by Pasgeti_; on 11-15-06 09:25 AM) (edited by Pasgeti_; on 11-15-06 09:26 AM) (edited by Pasgeti_; on 11-15-06 04:09 PM) |
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Ailure Mr. Shine I just want peace... Since: 11-17-05 From: Sweden Last post: 6465 days Last view: 6465 days |
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I think they just didn't know what to do with it.
It's a shame that it's gone, hell there's a section of that level that seemed to use a scrolling trick that makes the level seem to be higher than it actually is. Well technically it never used that trick but it was obviously planned in. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Originally posted by Pasgeti_;Yeah, but this prototype has three, and the third quite clearly had the green hill zone music from sonic 1 (and the first two did not). At least, that's what I remembered. Obviously the fact that I was very sleep-deprived as I went through it influenced it.Originally posted by Alastor the Stylish Edit: No, going through it without the level select, that's definitely different music alright... Edit: Wait with the level select that's not even the same... Oh my god I am so fucking inattentive hah Edit: Ooooh. It's the Marble zone theme. That explains me not quite understanding that it wasn't from sonic 2, because it just wasn't what I remembered at all... Edit: What the fuck marble, I mean starlight Edit: Further analysis indicates they put these on top of starlight zone actually, ha ha, I need to pay some attention, really any amount at all would be better than what I have now (edited by Alastor the Stylish on 11-16-06 12:07 AM) (edited by Alastor the Stylish on 11-16-06 12:08 AM) (edited by Alastor the Stylish on 11-16-06 12:09 AM) (edited by Alastor the Stylish on 11-16-06 12:11 AM) (edited by Alastor the Stylish on 11-16-06 12:12 AM) (edited by Alastor the Stylish on 11-16-06 12:14 AM) |
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Acmlm's Board - I3 Archive - General Gaming - Sonic 2 Prototype. Bought, dumped, and ready to go!!! | | |