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06-01-24 04:11 PM
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Acmlm's Board - I3 Archive - General Gaming - Microtransactions New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6313 days
Last view: 6313 days
Posted on 11-06-06 03:21 AM Link | Quote
Originally posted by Emptyeye
I would think that gamers as a whole could show that this is bullshit by simply not buying whatever is included in these microtransactions. Taking it a step further, don't even buy the crippled half-games that rely on these microtransactions to reach their full potential.

Unfortunately, while it's easy to simply not buy crippled products, thousands of idiots/people who don't know of the problem will continue to feed the beast. If it were this easy we certainly wouldn't have DRM to worry about anymore.

Originally posted by Metal Man88
I have several issues with this 'genius' game idea. The first hits back at me home, VGF, where you must pay money to have an avatar (and most likely a signature too.) These things just aren't worth enough money to be charging for, unless you're money-grubbing or overusing your server resources and desperately attempting to break even. Neither are good, in my mind.

I always hated when you get to a forum and they put the avatar, sig, etc links up like normal, but when you click them they're like "zOMG U GOTTA PAY $25.47 TO HAVE A 6KB 32x32 NON-ANIMATED IMAGE NEXT TO UR NAME". Like who the hell actually pays for this? Just annoying. Same as those that spam even registered users with ads, worse when they claim registration removes them, worse still when you register and then they say "oh we meant registration AND paying $85874 removes them, btw thanx for the email address, enjoy ur spam lololololol". I certainly hope games don't end up like this.


The next is the whole cars in racing games thing. WTF? It should be like it was in the old days, where you'd just download any cars you wanted from any site, and, heck, EA used to give out free add-on cars on the internet. Again, unlocking little polygonal cars is NOT worth little pieces of money.

Again, hit the nail on the head. When I buy a game I pay for the fun experiences within, not an empty shell that requires me to buy those fun parts separately. Why buy a driving game if I have to pay extra to be able to outrace Granny's minivan?

One other issue I noticed nobody mentioned is the currency system. Why "points" and not simply dollars or yen? You could argue it's for international reasons - and I bet they do - but that doesn't make a lot of sense really; if I'm using a Canadian console it should be able to connect to a Canadian server and/or grab the latest CDN<-->JPY exchange rate off the web and show Canadian prices. No, the real reason for this is that they can vary the value of their imaginary currency at will. Make it 1 point = $2 and you can convince people they're paying less than they really are by saying a game only costs 5 points instead of $10.
This gets more sinister when you consider methods of refilling one's account. I wouldn't doubt one or more of these systems has an option to just charge your credit card for each purchase instead of having a separate account you have to buy points for. So Joe Gamer plugs his CC# in and goes on to buy some new cars or something at "1 point" ($2) each. The system simply charges the card each time he buys a car. Poor Joe doesn't notice that halfway through his shopping spree, for no apparent reason, the exchange rate briefly switches to 1 point = $5... Maybe he notices the problem when he gets his bill, but (as with just about every company ever), his call to tech support ends with him hanging up after being on hold for 2 hours. Or maybe he does talk to someone and they point out that section 27, paragraph 19 of the ridiculously long license agreement Joe had to agree to with every new game (or, God forbid, every new car in the game) he bought states that they can do this and he can't do squat about it.

Scary thoughts, hmm?
Ziff
B2BB
BACKTOBASICSBITCHES


 





Since: 11-18-05
From: A room

Last post: 6312 days
Last view: 6312 days
Posted on 11-06-06 07:01 PM Link | Quote
You know what would make good sense?

LOWER THE PRICE OF THE INITIAL PRICE PURCHASE OF THE GAME. ie. instead of 50 bucks you charge 25. Then you can attrition out addons and special things over the long term on a declining price basis. So, you release a new map for BLOODKILLER 598 or whatever. It comes out, it'll be 5 bucks. And then its price lowers until it reaches a point where it is free. I wouldn't mind buying a full game and paying for addons assuming that the addons are necessary additions that I wouldn't have been able to unlock in the initial product run of the game. Say, a car set of vehicles you'd normally find in a racing game. I would be pissed if I had to pay for a bunch of high performance cars that should've been in there in first. But, you know, if they had a special thing where they charged 6 bucks for 6 different super-whacky cars, that'd be cool. You know, offer the six vehicles (a giant bobble head Bobby Orr, a mad axe wielding Raskolnikar, or something silly like that) with a bunch of little tiny inconsequential addons for fun. Backgrounds, a song or two.

You could generate more content and such over the long term and make a lot of that content killer. Make people WANT to buy it. That's how you make more money and make more loyal consumers.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6313 days
Last view: 6313 days
Posted on 11-06-06 08:12 PM Link | Quote
Just thought of an addition to my post last night, a sort of "icing on the cake" scenario. Suppose Joe actually reads the bigass legal agreement and says "wtf no, screw this". Packages the game back up, takes it back to the store... but what store actually lets you return software/games these days? Poor Joe would be stuck with a game he doesn't even want anymore.
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: RĂ¼ti ZH

Last post: 6319 days
Last view: 6319 days
Skype
Posted on 11-07-06 09:56 AM Link | Quote
Originally posted by HyperHacker
Just thought of an addition to my post last night, a sort of "icing on the cake" scenario. Suppose Joe actually reads the bigass legal agreement and says "wtf no, screw this". Packages the game back up, takes it back to the store... but what store actually lets you return software/games these days? Poor Joe would be stuck with a game he doesn't even want anymore.


What if... he did not open the seal covering the disc inside, as proof, but anyway.

It's funny how the license, he did not agree too, gives him the right to return the game and get his money back free of charge if not agreeing to the terms of the license.
Ziff
B2BB
BACKTOBASICSBITCHES


 





Since: 11-18-05
From: A room

Last post: 6312 days
Last view: 6312 days
Posted on 11-07-06 02:47 PM Link | Quote
Then manufacturers are going to have to find a way for people to return their software if people refuse to sign ridiculous ToS agreements or the fact that the game is not properly billed as requiring content additions to become the full game - rather than content additions being simply content that is additional, but not necessarily necessary.

This is the next hurdle facing both the gaming community and the industry. The community needs to understand that they're the whole support of an industry. And that it is the consumer that controls industry through demand. Thus, gamers will have to band together to form powerful groups that can pressure the larger companies to put in quality control mechanisms. They already gave themselves the rating system. Whats to say that user directed policy can't be implemented?
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