![]() |
Register | Login | |||||
![]() |
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
![]()
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - How did you get SMB3 Graphics into a SMW hack? |
New poll | ![]() ![]() |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
| ||
This is so I know what methods I can take to getting graphics from SMAS-SMB3 into a SMW hack. If you've made a hack with these graphics in it, how did you get them in? Did you draw them by hand, or did you use a program to take little graphics sheets and put them into a .bin file you could replace with the SMW .bin GFX files?
(Yes, I'm desperate to be able to use these graphics, but not desperate enough to beg for them. If I have to go through a lot of work just to get the graphics into SMW, then I'll do it. I don't really care how hard it is, as I know it's worth it in the end.) |
|||
ibz10g![]() Spiny ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 From: Altoona, Iowa Last post: 6388 days Last view: 6388 days |
| ||
I've used a spritesheet once, but I didn't really prefer that method. You can, in fact, copy and paste things into YY-CHR, but you need to tweak the colors a bit. | |||
Pac![]() Bandit Free Ice Man! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Ireland Rate me Last post: 6343 days Last view: 6342 days |
| ||
What a coincidence, I just started writing an ExGFX tutorial a few hours ago. ![]() |
|||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
| ||
Originally posted by ibz10g And now I'm embarrassed (again). Why? I always forget the simplest of solutions. Not only does it "attack" me in the real world, it does it to me in games, too! ![]() ![]() Edit: Well, I don't need Spritesheets, seeing as I already have those... But I can't find tilesheets... Maybe someone has an unlocked hack with the graphics who would let me use them in my hack? I'll find out. ![]() (edited by pikaguy900 on 10-30-06 05:59 PM) |
|||
16BT![]() Micro-Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6354 days Last view: 6342 days |
| ||
You could just get the SMAS rom and take the graphics from there with Tile Layer Pro or another similar program. | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
| ||
Originally posted by 16BT ...XD Why do the simple solutions elude me so? Anyways, thanks for that idea. I'll try that. ...But why not just use YY-CHR to get the graphics? |
|||
16BT![]() Micro-Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6354 days Last view: 6342 days |
| ||
Originally posted by pikaguy900Originally posted by 16BT I didn't say you couldn't. I said you could use a similar program to TLP, of which YY-CHR is. |
|||
KPhoenix![]() Koopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-01-06 From: USA Last post: 6347 days Last view: 6342 days |
| ||
For ripping SMAS GFX and putting them straight into your bin files, I would recommend Tile Layer Pro because you are able to have the SMAS rom and the bin file open at the same time, and you can just click and hold on a tile, the bring it over the the bin, and then let go.
I'm not sure if you already know this, but I'm just saying it because not many people use TLP and know it's advantages. |
|||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6355 days Last view: 6342 days |
| ||
Originally posted by KPhoenix Yeah, I don't need the GFX help anymore, but thanks anyways. Also, this is off-topic, but your post layout/background/whatever is gone. It says that it's missing or something... |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - How did you get SMB3 Graphics into a SMW hack? |
![]() ![]() |