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Acmlm's Board - I3 Archive - General Emulation - Mario Paint on the ZSNES |
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Link2006![]() Octoballoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Kokiri Forest Last post: 6346 days Last view: 6337 days |
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OK. I had this ROM for a while now. (maybe one of the first
ROMS I ever got). I left it alone for about a year or two and it worked fine then. Then I found out about editing the graphics in yy-char to make my own homemade stamps and such. When I start to play and change the control to use the mouse, the mouse control (in Mario Paint, NOT the ZSNES menu or my CPU) starts to skip to the point where I can't even play it. I wondered if this has happend to anyone else, and if so, how can I fix this. Is it the ZSNES thats screwed or what? |
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Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6337 days |
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It Didn't happen with me.........![]() |
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F12Program![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 10-16-06 From: Center of the earth Last post: 6456 days Last view: 6456 days |
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if this helps you can press the number "7" and a sub-title will say
"Mouse ported in slot 1" then use your "Computer Mouse" |
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Yoronosuku![]() Toss Tortoise ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6337 days Last view: 6337 days |
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Nice bump, and useless no less...as he said the problem wasn't with ZSNES ![]() Anyway, its possible you changed something you weren't supposed to when editing graphics, though it's not terribly likely anything related to mouse functionality code would be remotely near graphical data to the extent where it'd appear next to it in a tile editor. But hey...who knows ;\ Edit: ansd considering the length of the bump, I doubt the original poster cares anyway ![]() (edited by Yoronosuku on 10-19-06 06:42 PM) |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6337 days Last view: 6337 days |
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I could point out a few other bumps this genius made, but I don't think it's necessary. |
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Acmlm's Board - I3 Archive - General Emulation - Mario Paint on the ZSNES |
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