Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
| ||
I'm getting better at taking photographs and importing them to 4 color or 16 color pictures for use in hacks. I'm hoping I can use it a little bit in my Castlevania hack. Here's an example of a 16 color one I did.
|
|||
Glyphodon Since: 11-18-05 Last post: 6331 days Last view: 6311 days |
| ||
If a hack was made entirely with graphics like that (and not that particular graphic, because that one is hilariously lame) it would probably look quite cool. If a graphic like that is ever mixed with other sprites, though, that's a recipe for disaster. Be careful. | |||
GeckoYamori Koopa Since: 11-25-05 Last post: 6305 days Last view: 6290 days |
| ||
Very nice work on the day/night cycle. Think you could also alter the sprite palettes slightly? They stand out a bit too much in nighttime. | |||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6292 days Last view: 6292 days |
| ||
Dr. Mario: That looks pretty tight man, I like how it looks. | |||
Dirtbag Koopa Since: 09-20-06 From: UK Last post: 6293 days Last view: 6290 days |
| ||
Originally posted by asdf As soon as I've knocked out mushroom cup demo, I'll write a guide with how it was done. There is still some learning going on... Cleaning up track 3 now: Hapi-San: That is looking really nice! |
|||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
| ||
Originally posted by Glyph Phoenix Yeah, it will be mostly used for things like paintings, the moon and things like that in the background. Pretty much stuff that I tested it with already. |
|||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6291 days Last view: 6291 days |
| ||
I was bored and decided to start working on my SMW hack again...
Yes, I know about the status bar pallette problems. Also the level in the first screenshot is unfinished. |
|||
Metal Knuckles Tendoru Since: 12-21-05 From: New Hampshire Last post: 6290 days Last view: 6290 days |
| ||
That second pic has a very Sonic 2-esque background to it. Good stuff. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6290 days |
| ||
I might actually use these in a FF hack. maybe. edit: (edited by setz on 10-18-06 03:27 AM) (edited by setz on 10-18-06 05:14 AM) |
|||
The Onyx Dragoon 150 Since: 11-17-05 From: Somewhere between Mars and Jupiter, Sitting on an Asteroid Last post: 6294 days Last view: 6291 days |
| ||
The last screenshot looks amazing, setz. The coloring and textures are just right. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6290 days |
| ||
I threw together some sprites today
I"m not so sure about the black outlines, dark brown/blue/purplish outlines seem to work better sometimes. of course this is just a neuteral background, I haven't actually tested them out on the tiles and what-not yet. everything on the NES seems so saturated. everyone on IRC is being a dickhead and not giving me input so I figured ( I noticed alot of my work never seems to get much input, so I'm not sure if it's good or bad or what. I guess they just see so much of it they're used to it?) (edited by setz on 10-19-06 04:35 AM) |
|||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6292 days Last view: 6292 days |
| ||
Wow, setz those graphics you're workin on are pretty sweet. I don't see nuthin wrong with'em, I really like how you did the water graphics, now I'm thirsty. Overall man, everything is all good. I would love to see those in a FF1 hack, you be doin some kickass work man, keep at it. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
| ||
Although that's a kind of style, I'm not a fan of the color choices though (like bright and dark oranges) and how they're used, makes the sprites look like colorized monochrome ones. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
| ||
I'm liking those sprites setz. As already been stated by Stifu though, the colors irk me a little. Sprites themselves though look great
Here's a little pick from 5-4 of YIKR: LEVEL COMES WITH FLASHING FG ZOMG |
|||
pikaguy900 Sparky Since: 08-10-06 Last post: 6303 days Last view: 6290 days |
| ||
Just a little question, but... Why is Kamek attacking you in that level? Last I remember, Kamek was only supposed to attack you in 5-Extra and 6-8... Why 5-4? | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
| ||
Originally posted by pikaguy900 Because it's a ROM hack of YI, and hackers are free to do whatever the hell they want in making levels (although whether or not they receive a positive response is a different story). They could even just forget everything about the original game and just use the game as an engine for something very different (e.g. Mario Adventure) It looks nice, SNN. Could you elaborate on flashing FG, though? Give a visual example if possible. (edited by asdf on 10-19-06 09:04 PM) |
|||
pikaguy900 Sparky Since: 08-10-06 Last post: 6303 days Last view: 6290 days |
| ||
Originally posted by asdfOriginally posted by pikaguy900 Actually, I meant that I wanted to know his reasons behind using Kamek there. |
|||
Vurano Since: 01-06-06 From: Hoboken N.J. Last post: 6290 days Last view: 6290 days |
| ||
S.N.N.: That pic looks pretty neat, you've been working on this for a long time, I can't wait to play this hack when it's finished, I loved SMW2 YI when I was a kid. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6291 days Last view: 6290 days |
| ||
AI changes in SMK?! Dude, sweet! BTW, nice track. And S.N.N., nice level. I woudl like to see what you mean by flashing FG, though | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
| ||
I'm working on a public domain bin of GFX files for NES hacks, so far I got almost 5 pages of sprites/backgrounds completed. It's pretty much made up mostly of non-nes game rips, Castlevania stuff, SMB stuff, and Mega Man stuff from hacks I didn't finish. I have close to 5 pages completed now. As an added bonus, I have some sprites and stuff from my first CV hack Orchestra of Despair. Here they are:
Page 1: Some Castlevania stuff Page 2: Some more Castlevania stuff Page 3: Even more Castlevania stuff Page 4: Rips from the arcade game Haunted Castle Page 5: SMB stuff |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |